Fannie Spooner
Female Human Bandit
She is an adult human with brown eyes, dyed black hair in a pigtails, and dark brown skin.
Personality Traits: Optimistic.
Alignment: neutral.
She is a follower of Marlon. (NG)
Born: 757 AC (Age 43)
Orientation: Hetrosexual
Home: None
Settlement: Kildown
Mother: Jennet Spooner (Deceased)
Father: Absalom Spooner (Deceased)
Siblings
- Gonnilda Fitzgerald - age 47 ♀
- Hiram Spooner - age 45 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 11 | 7 | 8 | 9 | 9 |
| -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 14 | 9 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +2, Perception +1, Deception +2
Abilities:
- Sneak Attack. Once per turn, Fannie can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Fannie knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A short pencil | A short pencil. | ||
| 7 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 5 gp 1 sp 1 cp | Money Pouch | Fannie's money pouch. It has 4 gp, 9 sp and 21 cp in it. | ⅝ lb. |
| 1 | Picture of a family | A printed image made using a Mirror of Frozen Image. It depicts a family. | ||
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |