Rinderil

Female Elven Housekeeper

She is an adult elf with grey eyes, long curly red hair, and pale white skin.

Personality Traits: Impatient, Serious, Tense.

Alignment: lawful neutral.

She is a follower of Gaia. (CN)

Born: 414 AC (Age 386)

Orientation: Homosexual

Home: Fisherman

Settlement: Elemil

Mother: Morwrda the First (Deceased)

Father: Engoor the First (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 12 11 10 10
-2 +1 +1

ACHPPassive
Perception
Speed
11 5 10 30 ft.

Alignment: lawful neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, History +2

Abilities:

  • Fey Ancestry. Rinderil has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 13 gp 3 sp Garnet broach A gilded copper broach, with a small garnet inset.
1 2 gp 8 sp 4 cp Money Pouch Rinderil's money pouch. It has 1 gp, 17 sp and 14 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Old pipe A filthy old clay pipe.
1 17 gp 8 sp 2 cp Pair of Quartz encrusted shoulder clasps An pair of elaborate pewter shoulder clasps, with 14 small quartz stones between them.
1 10 gp Rope, silk (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 5 lbs.

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