Elegodor the Third
Male Elven Master Carpenter's Apprentice
He is an adolescent elf with brown eyes, long curly dark-brown hair, and medium brown skin.
Personality Traits: Tolerant.
Alignment: neutral.
Born: 770 AC (Age 30)
Orientation: Homosexual
Home: Minynar's Carpenters
Settlement: Finain
Mother: Aredaieth the First
Father: Findeneteth the First
Siblings
- Morwde the Second - age 201 ♀
- Serianri - age 167 ♀
- Novice Voronny - age 149 ♂
- Eilinas - age 50 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 7 | 13 | 10 | 11 | 9 | 12 |
| -1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Persuasion +3
Abilities:
- Fey Ancestry. Elegodor has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 8 gp | Carpenter's tools | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 6 lbs. |
| 1 | Crumpled map | common | A crumpled map of a region, now unreadable. | ||
| 1 | 2 gp 1 cp | Money Pouch | common | Elegodor's money pouch. It has 1 gp, 9 sp and 11 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |