Angroil

Male Elven Poacher

He is an adult elf with blue eyes, a light-brown and grey streaked quiff, a clean shaven face, and light brown skin.

Personality Traits: Optimistic, Daring, Shy.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 666 AC (Age 134)

Orientation: Hetrosexual

Home: None

Settlement: Colywood (immigrated from Finain)

Mother: Elebrinas the First

Father: Anairon the First

Siblings

Statistics

STRDEXCONWISINTCHR
11 14 10 10 8 9
+2 -1

ACHPPassive
Perception
Speed
13 16 10 30 ft.

Alignment: lawful good

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Sleight of Hand +4, Stealth +4, Deception +2

Abilities:

  • Fey Ancestry. Angroil has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Angroil can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Angroil knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 1 sp 2 cp Copper necklace A plain copper necklace.
1 Crumpled map A crumpled map of a region, now unreadable.
4 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 4 gp Gold ring A plain gold band.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 9 sp 5 cp Money Pouch Angroil's money pouch. It has 4 gp, 8 sp and 15 cp in it. ½ lb.
1 Stale hunk of cheese A stale hunk of cheese.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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