Tatint the Second

Male Elven Housekeeper

He is an adolescent elf with grey eyes, scruffy dark-brown hair, and light brown skin.

Personality Traits: Secretive, Mean, Shy.

Alignment: chaotic neutral.

Born: 778 AC (Age 22)

Orientation: Hetrosexual

Home: Inuviain's Manor

Settlement: Lardroro

Mother: Elberedis the First

Father: Mablim the Second

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 10 10 11 8
-2 -1

ACHPPassive
Perception
Speed
10 4 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Persuasion +1

Abilities:

  • Fey Ancestry. Tatint has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 5 sp Blanket 3 lbs.
1 Button A loose blue button.
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 3 sp 4 cp Money Pouch Tatint's money pouch. It has 3 sp and 4 cp in it. ⅛ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.

Download as Fantasy Grounds NPC

Send Feedback