Silas Stanton

Male Human Veteran Adventurer

He is an adult human with amber eyes, very short dark-brown hair, a goatee, and medium brown skin.

Personality Traits: Energetic, Unperturbed.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 778 AC (Age 22)

Orientation: Bisexual

Home: Adventurer's Guild Hall

Settlement: Ryworth

Mother: Dinah Stanton

Father: Rocelin Stanton

Siblings

Statistics

STRDEXCONWISINTCHR
14 12 10 10 9 8
+2 +1 -1

ACHPPassive
Perception
Speed
15 40 10 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: Perception +3, Acrobatics +4

Abilities:

  • Action Surge. Once per day, Silas can take an additional action on their turn.
  • Multiattack. Silas attacks twice.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 5 gp Herbalism Kit This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 3 gp 9 sp 3 cp Money Pouch Silas' money pouch. It has 3 gp, 8 sp and 13 cp in it. ½ lb.
1 50 gp Scale Mail Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. 45 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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