"Heavy" Alwinus
Male Orcish Confidence Trickster
He is an adult orc with grey eyes, short black hair in a side parting, a clean shaven face, and medium green skin.
Personality Traits: Reckless, Jumpy, Kind.
Alignment: chaotic neutral.
Born: 770 AC (Age 30)
Orientation: Hetrosexual
Home: None
Settlement: Bandit Camp
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 11 | 9 | 11 | 12 | 11 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +2, Sleight of Hand +2, Deception +2, Perception +2
Abilities:
- Relentless Endurance. When Alwinus is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Alwinus can't use this feature again until you finish a long rest.
- Savage Attacks. When Alwinus scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Sneak Attack. Once per turn, Alwinus can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Alwinus knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 15 gp | Clothes, fine | 6 lbs. | |
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 5 cp | Dens (Gaming set) |
100 tiny wooden planks and a dozen marbles. Most of the planks have dents, and a few marbles are chipped. Dens is a game where players build small structures using tiny wooden planks and then take turns trying to knock their opponent's "den" down with glass marbles. It originates from an otterfolk children's game. |
6 lbs. |
| 1 | 25 gp | Disguise Kit | This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. | 3 lbs. |
| 1 | 15 gp | Forgery Kit | This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document. | 5 lbs. |
| 1 | 8 gp 6 sp 5 cp | Money Pouch | Alwinus' money pouch. It has 7 gp, 15 sp and 15 cp in it. | ¾ lb. |
| 1 | Pocket lint | Some pocket lint. | ||
| 1 | Pouch of thyme | A small pouch containing dried thyme. It has lost its potency. |