"Maul" James
Male Goblin Bandit
He is an adult goblin with yellow eyes (the left of which is glass), short dyed auburn hair in a side parting, a horseshoe moustache, and medium green skin.
Personality Traits: Extroverted, Downbeat.
Alignment: neutral.
Born: 777 AC (Age 23)
Orientation: Homosexual
Home: None
Settlement: Bandit Camp
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 14 | 8 | 10 | 9 | 11 |
-2 | +2 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
13 | 14 | 10 | 30 ft. |
Alignment: neutral
Size: Small
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +4, Stealth +4, Deception +2
Abilities:
- Nimble Escape. James can take the Disengage or Hide action as a bonus action on each of their turns.
- Sneak Attack. Once per turn, James can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. James knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Goblin
Inventory
Quantity | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|
1 | Crumpled map | common | A crumpled map of a region, now unreadable. | ||
7 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
1 | 25 gp | Disguise Kit | common | This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. | 3 lbs. |
1 | 10 gp | Leather | common | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
1 | 6 gp 1 sp 8 cp | Money Pouch | common | James' money pouch. It has 4 gp, 21 sp and 8 cp in it. | ⅝ lb. |
1 | 25 gp 8 sp | Peridot broach | uncommon | A gilded copper broach, with a small peridot inset. | |
1 | 25 gp | Thieves' tools | common | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |