Cyril Gilmore-Frost

Male Human Veteran Adventurer

He is an adult human with hazel eyes (behind a pair of spectacles), short brown hair in a side parting, a big bushy moustache, and medium brown skin.

Personality Traits: Energetic, Honest.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 777 AC (Age 23)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Peridge

Mother: Iohanna Gilmore-Frost (Deceased)

Father: Paul Gilmore-Frost

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
13 8 11 9 10 12
+1 -1 +1

ACHPPassive
Perception
Speed
13 40 10 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Perception +3, Intimidation +4

Abilities:

  • Action Surge. Once per day, Cyril can take an additional action on their turn.
  • Multiattack. Cyril attacks twice.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Island Hopping" By Frank Strickland

Widely considered the definitive guide to sailing the Ataland seas. Packed with practical advice but consciously short of actual maps. When making a survival check at sea, you can consult this book to gain +1 to the check. You can only consult one book per check.
5 lbs.
1 10 gp "The locked room" By Induilawen

Detective fiction. Genius elven watchwoman Celeel Clue attempts to solve a seemingly impossible murder.
5 lbs.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 4 gp 8 sp 4 cp Money Pouch Cyril's money pouch. It has 3 gp, 16 sp and 24 cp in it. ⅞ lb.
1 50 gp Scale Mail Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. 45 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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