Aldiva Banks
Female Human Poacher
She is an elderly human with amber eyes, long tied back grey hair, and medium brown skin.
Personality Traits: Personable, Serious.
Alignment: neutral good.
Born: 736 AC (Age 64)
Orientation: Hetrosexual
Home: None
Settlement: Peridge
Spouse: Wilfred Banks (Deceased)
Mother: Teresa Fletcher (Deceased)
Father: Alvredus Fletcher (Deceased)
Children
- Teresa Banks - age 39 ♀
- Aubrey Banks the 2nd - age 34 ♂
- Horatio Banks - age 31 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
12 | 10 | 11 | 9 | 9 | 10 |
+1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 16 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Sleight of Hand +2, Deception +2, Stealth +2
Abilities:
- Sneak Attack. Once per turn, Aldiva can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Aldiva knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | A short pencil | A short pencil. | ||
7 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
1 | 2 gp | Hammer, sledge | 10 lbs. | |
1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
1 | 6 gp 1 sp 4 cp | Money Pouch | Aldiva's money pouch. It has 3 gp, 29 sp and 24 cp in it. | 1 lbs. |
1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |