"The Killer" Alice

Female Half-Orcish Sorcerer

She is an adult half-orc with brown eyes, black hair in a ponytail, and dark green skin.

Personality Traits: Secretive, Tense, Jovial.

Alignment: chaotic neutral.

Born: 777 AC (Age 23)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp

Statistics

STRDEXCONWISINTCHR
13 9 8 10 9 10
+1 -1

ACHPPassive
Perception
Speed
10 10 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Crossbow, hand. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +2, Deception +2, Religion +2

Abilities:

  • Relentless Endurance. When Alice is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Alice can't use this feature again until you finish a long rest.
  • Savage Attacks. When Alice scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Pattern Seer. Alice has advantage on dexterity and intelligence saving throws from spellcasting abilities.
  • Spellcasting. "The Killer" Alice is a spellcaster. Her spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 1 gp Case, crossbow bolt This wooden case can hold up to twenty crossbow bolts. 1 lb.
1 25 gp Component pouch A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). 2 lbs.
15 5 cp Crossbow bolt 1½ lbs.
1 75 gp Crossbow, hand A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading 3 lbs.
2 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 3 gp 8 sp Money Pouch Alice's money pouch. It has 2 gp, 16 sp and 20 cp in it. ¾ lb.
1 Old pipe A filthy old clay pipe.

Download as Fantasy Grounds NPC

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