Gildda Rumbleward-Roperwort
Female Halfling Poacher
She is an adult halfling with blue eyes, long flowing blond hair, and light pink skin.
Personality Traits: Tolerant, Responsible, Pessimistic.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 771 AC (Age 29)
Orientation: Hetrosexual
Home: None
Settlement: Pippishire
Mother: Yolandpy Rumbleward-Roperwort
Father: Bowmagar Rumbleward-Roperwort (Deceased)
Siblings
- Mimosamuot Argonbor - age 51 ♀
- Digrimld Rumbleward-Roperwort Idrinel - age 42 ♂
- Diamaia Rumbleward-Roperwort - age 37 ♀
- Robindada Rumbleward-Roperwort - age 34 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 11 | 9 | 13 | 11 |
| -2 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +4, Acrobatics +4, Stealth +4
Abilities:
- Lucky. When Gildda rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Gildda has advantage on saving throws against being frightened.
- Halfling Nimbleness. Gildda can move through the space of any creature that is of a size larger than small.
- Sneak Attack. Once per turn, Gildda can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Gildda knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 8 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Dice | A standard six-sided die. | ||
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 5 gp 4 sp 8 cp | Money Pouch | Gildda's money pouch. It has 5 gp, 2 sp and 28 cp in it. | ¾ lb. |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |