Rosa Harris

Female Human Poacher

She is an adult human with blue eyes, scruffy light-brown hair, and light pink skin.

Personality Traits: Dull.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 769 AC (Age 31)

Orientation: Hetrosexual

Home: None

Settlement: Arlecliffe

Mother: Tabitha Harris (Deceased)

Father: Thomas Harris (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 9 11 11 9 11
-2

ACHPPassive
Perception
Speed
11 16 10 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Perception +2, Deception +2

Abilities:

  • Sneak Attack. Once per turn, Rosa can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Rosa knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
4 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Electrum septum ring A thick electrum hoop, worn through the nose.
1 2 cp Flask or tankard 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 7 sp 5 cp Money Pouch Rosa's money pouch. It has 4 gp, 6 sp and 15 cp in it. ½ lb.
1 7 gp 5 sp Pearl necklace A string of pearls of various sizes.
1 Pouch of mint A small pouch containing dried mint. It has lost its potency.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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