"Havoc" Toly

Male Orcish Bandit

He is an adult orc with black eyes, light-brown hair in a ponytail, a long beard, and light green skin.

Personality Traits: Mean.

Alignment: neutral good.

Born: 769 AC (Age 31)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp

Statistics

STRDEXCONWISINTCHR
10 9 8 11 12 9
-1 +1

ACHPPassive
Perception
Speed
11 14 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +2, Sleight of Hand +2, Deception +2, Perception +2

Abilities:

  • Relentless Endurance. When Toly is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Toly can't use this feature again until you finish a long rest.
  • Savage Attacks. When Toly scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Sneak Attack. Once per turn, Toly can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Toly knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 cp Flask or tankard 1 lb.
1 6 gp Gold necklace A plain gold necklace.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp 7 sp 8 cp Money Pouch Toly's money pouch. It has 2 gp, 6 sp and 18 cp in it. ½ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.
1 1 cp Torch A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage. 1 lb.

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