Fleema Joolipup
Female Otterfolk Housekeeper
She is an adult otterfolk with grey eyes and light brown fur with grey fur on their face and chest.
Personality Traits: Optimistic.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 780 AC (Age 20)
Orientation: Hetrosexual
Home: Vineyard
Settlement: Alden
Spouse: Wierit
Mother: Jooli Zeateepup
Father: Seameep
Siblings
- Clululo Joolipup - age 17 ♂
- Khoolo Joolipup - age 15 ♂
- Kheakol Joolipup - age 14 ♂
- Kheala Joolipup - age 10 ♀
- Choomeek Joolipup - age 10 ♂
- Whuluy Joolipup - age 7 ♀
- Thear Joolipup - age 7 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 10 | 11 | 9 | 11 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Nature +2
Abilities:
- Hold Breath. Fleema can hold their breath for up to 30 minutes at a time.
- Bite. Fleema can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 20 gp | Gold tiara | A gold tiara. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 2 gp 4 sp 7 cp | Money Pouch | Fleema's money pouch. It has 1 gp, 12 sp and 27 cp in it. | ¾ lb. |
| 1 | Picture of a cat | A printed image made using a Mirror of Frozen Image. It depicts a cat. | ||
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 16 gp 7 sp 5 cp | Quartz encrusted shoulder clasp | An elaborate electrum shoulder clasp, with 7 small quartz stones inset. | |
| 1 | Smooth Stone | A tumbled smooth stone with "Wierit" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. |