Zeemeep Zeaypup
Male Otterfolk Farm Hand
He is an adult otterfolk with grey eyes and light brown fur with grey fur on their face and chest.
Personality Traits: Dull.
Alignment: neutral.
He is a follower of Marlon. (NG)
Born: 775 AC (Age 25)
Orientation: Hetrosexual
Home: None
Settlement: Alden
Mother: Zeay Thooypup
Siblings
Half-Siblings (Mother's Side)
- Sealee Zeaypup - age 22 ♂
- Sheap Allen - age 22 ♀
- Rootee Zeaypup - age 21 ♀
- Shreyemeep Zeaypup - age 11 ♂
- Healee Zeaypup - age 10 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 12 | 11 | 9 | 11 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 7 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Animal Handling +2, Nature +2
Abilities:
- Hold Breath. Zeemeep can hold their breath for up to 30 minutes at a time.
- Bite. Zeemeep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 cp | Blowgun needle | 1 lb. | |
| 4 | Chewed gum | A piece of chewed gum. | ||
| 1 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 9 sp 9 cp | Money Pouch | Zeemeep's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | 1 cp | Riversticks (Gaming Set) |
Four custom modified pine sticks, for playing the popular otterfolk game Riversticks. The sticks have had their twig pruned and have been polished to a shine. Playing riversticks requires flowing water. Sticks are dropped in the water and raced to a downstream finish-line. Riversticks may appear to be a game of chance, but expert players know how to give themselves the edge with starting placement and by knowing which of their sticks to use on a given course. |
4 lbs. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |