Drelo Sheppup
Male Otterfolk Poacher
He is an adult otterfolk with black eyes and medium brown fur with dark brown spots.
Personality Traits: Evasive, Personable, Daring.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 771 AC (Age 29)
Orientation: Bisexual
Home: None
Settlement: Alden
Mother: Shep Cheyerepup (Deceased)
Father: Fleyereep Renpup (Deceased)
Siblings
- Rheekol Sheppup - age 30 ♂
- Wooy Sheppup - age 29 ♀
- Kiena Sheppup - age 29 ♀
- Wheeru Sheppup - age 25 ♀
Half-Siblings (Father's Side)
- Frearu Kierepup - age 22 ♀
- Heyela Kierepup - age 22 ♀
- Key Kierepup - age 20 ♀
- Pretu Kierepup - age 17 ♀
- Leameek Kierepup - age 17 ♂
- Whiekin Kierepup - age 14 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 15 | 10 | 9 | 10 | 9 |
| -2 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Sleight of Hand +4, Perception +2, Acrobatics +4
Abilities:
- Hold Breath. Drelo can hold their breath for up to 30 minutes at a time.
- Bite. Drelo can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Sneak Attack. Once per turn, Drelo can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Drelo knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 4 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 3 gp 8 sp | Money Pouch | Drelo's money pouch. It has 2 gp, 17 sp and 10 cp in it. | ⅝ lb. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |