"Rust" Horace

Male Orcish Bandit

He is an adult orc with grey eyes, scruffy dark-brown hair, a moustache, and medium green skin.

Personality Traits: Optimistic.

Alignment: chaotic neutral.

Born: 786 AC (Age 14)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp

Statistics

STRDEXCONWISINTCHR
10 10 9 11 9 7
-1

ACHPPassive
Perception
Speed
11 16 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +1, Sleight of Hand +2, Deception +1, Perception +2

Abilities:

  • Relentless Endurance. When Horace is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Horace can't use this feature again until you finish a long rest.
  • Savage Attacks. When Horace scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Sneak Attack. Once per turn, Horace can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Horace knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Rarity Description Weight
1 15 gp "The mysterious adventure" (Signed) uncommon By Morwedal Morwrda Selakstayn

Not a particularly famous book, yet thought provoking. It has been signed by the author.
5 lbs.
5 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather common Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp 8 sp 2 cp Money Pouch common Horace's money pouch. It has 27 sp and 12 cp in it. ¾ lb.
1 Negotiable Poisonous silver melody penny uncommon This silver penny has the crest of Astrus on one side, and is blank on the other. When you flip it, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the coin. This property cannot be used again until after a long rest. After using the coin's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
2 Rusty nail common A rusty old nail.
1 25 gp Thieves' tools common This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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