"Rust" Horace
Male Orcish Bandit
He is an adult orc with grey eyes, scruffy dark-brown hair, a moustache, and medium green skin.
Personality Traits: Optimistic.
Alignment: chaotic neutral.
Born: 786 AC (Age 14)
Orientation: Hetrosexual
Home: None
Settlement: Bandit Camp
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 10 | 9 | 11 | 9 | 7 |
| -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 16 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +1, Sleight of Hand +2, Deception +1, Perception +2
Abilities:
- Relentless Endurance. When Horace is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Horace can't use this feature again until you finish a long rest.
- Savage Attacks. When Horace scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Sneak Attack. Once per turn, Horace can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Horace knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 15 gp | "The mysterious adventure" (Signed) | uncommon |
By Morwedal Morwrda Selakstayn Not a particularly famous book, yet thought provoking. It has been signed by the author. |
5 lbs. |
| 5 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 10 gp | Leather | common | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 2 gp 8 sp 2 cp | Money Pouch | common | Horace's money pouch. It has 27 sp and 12 cp in it. | ¾ lb. |
| 1 | Negotiable | Poisonous silver melody penny | uncommon | This silver penny has the crest of Astrus on one side, and is blank on the other. When you flip it, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the coin. This property cannot be used again until after a long rest. After using the coin's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | |
| 2 | Rusty nail | common | A rusty old nail. | ||
| 1 | 25 gp | Thieves' tools | common | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |