"Haze" May
Female Half-Orcish Bandit
She is an adult half-orc with green eyes, light-brown hair in a bun, and brown skin.
Personality Traits: Altruistic, Downbeat, Pessimistic.
Alignment: neutral.
Born: 778 AC (Age 22)
Orientation: Hetrosexual
Home: None
Settlement: Bandit Camp
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 15 | 11 | 8 | 10 | 9 | 11 |
| +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 14 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Skills: Intimidation +2, Sleight of Hand +2, Deception +2, Perception +2
Abilities:
- Relentless Endurance. When May is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. May can't use this feature again until you finish a long rest.
- Savage Attacks. When May scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Sneak Attack. Once per turn, May can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. May knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 4 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 10 gp | Leather | common | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 4 gp 2 sp | Money Pouch | common | May's money pouch. It has 4 gp, 1 sp and 10 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 2 sp | Pewter tiara | common | A pewter tiara. | |
| 1 | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. | |
| 1 | 12 gp 5 sp 8 cp | Splendid Quartz necklace | common | A pewter necklace, with 5 medium quartz gems hanging from it. |