Celemmgon Felagundal Slendellus
Male Elven Tailor
He is an adult elf with brown eyes, long flowing black hair, a clean shaven face, and black skin.
Personality Traits: Altruistic.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 639 AC (Age 161)
Orientation: Homosexual
Home: Mithod's Custom Tailors
Settlement: Tanis Ganton
Mother: Rianen Nerdis Flowede
Father: Argoon Galadhoas Slendellus (Deceased)
Siblings
Half-Siblings (Father's Side)
- Penlal Slendellus - age 532 ♂
- Anailas Ingonor Slendellus - age 508 ♂
- Morweel Drenant - age 457 ♀
- Nellarod Voronnar Slendellus - age 410 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 9 | 9 | 12 | 10 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Persuasion +2
Abilities:
- Fey Ancestry. Celemmgon has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 3 sp | Gilded copper earrings | A pair of gilded copper hoop earrings. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 2 gp 7 sp 2 cp | Money Pouch | Celemmgon's money pouch. It has 1 gp, 15 sp and 22 cp in it. | ¾ lb. |