"Spike" Eileen
Female Orcish Bandit
She is an adult orc with grey eyes, long tied back brown hair, and medium green skin.
Personality Traits: Cautious, Downbeat, Tense.
Alignment: neutral good.
Born: 783 AC (Age 17)
Orientation: Hetrosexual
Home: None
Settlement: Bandit Camp
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 14 | 11 | 9 | 9 | 10 | 10 |
| +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 16 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Skills: Intimidation +2, Sleight of Hand +2, Acrobatics +2, Perception +2
Abilities:
- Relentless Endurance. When Eileen is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Eileen can't use this feature again until you finish a long rest.
- Savage Attacks. When Eileen scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Sneak Attack. Once per turn, Eileen can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Eileen knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 5 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
| 1 | 4 gp 8 cp | Money Pouch | Eileen's money pouch. It has 3 gp, 10 sp and 8 cp in it. | ⁷⁄₁₆ lb. |
| 1 | Pouch of mint | A small pouch containing dried mint. It has lost its potency. | ||
| 1 | 14 gp 2 sp 5 cp | Quartz encrusted shoulder clasp | An elaborate electrum shoulder clasp, with 5 small quartz stones inset. | |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |