Myer Henry the 2nd
Male Human Veteran Adventurer
He is an adult human with one green eye (his left is covered by an eye-patch), short dyed blond hair, a moustache, and pale white skin.
Personality Traits: Impatient, Serious.
Alignment: neutral.
Born: 767 AC (Age 33)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Port Walbrook
Mother: Dionisia Henry (Deceased)
Father: Letard Henry (Deceased)
Siblings
- Levi Henry - age 31 ♂
- Pagan Henry - age 22 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 14 | 8 | 10 | 11 | 10 | 11 |
| +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 16 | 40 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Skills: Insight +3, Intimidation +3
Abilities:
- Action Surge. Once per day, Myer can take an additional action on their turn.
- Multiattack. Myer attacks twice.
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Caltrops | As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 1 | 75 gp | Chain Mail | Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. | 55 lbs. |
| 1 | Handkerchief | A small square of cloth with Myer stitched in one corner. | ||
| 1 | 4 gp 2 sp 8 cp | Money Pouch | Myer's money pouch. It has 4 gp, 2 sp and 8 cp in it. | ¼ lb. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |