Myer Henry the 2nd

Male Human Veteran Adventurer

He is an adult human with one green eye (his left is covered by an eye-patch), short dyed blond hair, a moustache, and pale white skin.

Personality Traits: Impatient, Serious.

Alignment: neutral.

Born: 767 AC (Age 33)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Port Walbrook

Mother: Dionisia Henry (Deceased)

Father: Letard Henry (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
14 8 10 11 10 11
+2 -1

ACHPPassive
Perception
Speed
16 40 10 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: Insight +3, Intimidation +3

Abilities:

  • Action Surge. Once per day, Myer can take an additional action on their turn.
  • Multiattack. Myer attacks twice.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 5 cp Caltrops As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 75 gp Chain Mail Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. 55 lbs.
1 Handkerchief A small square of cloth with Myer stitched in one corner.
1 4 gp 2 sp 8 cp Money Pouch Myer's money pouch. It has 4 gp, 2 sp and 8 cp in it. ¼ lb.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

Download as Fantasy Grounds NPC

Send Feedback