Rachel Barton
Female Human Master Cobbler
She is an adult human with grey eyes, dyed strawberry hair in a ponytail, and light pink skin.
Personality Traits: Dull.
Alignment: chaotic good.
She is a follower of Marlon. (NG)
Born: 763 AC (Age 37)
Orientation: Homosexual
Home: Rachel's Cobblers
Settlement: Port Walbrook
Spouse: Stella Barton
Mother: Gwladys Barton (Deceased)
Father: Donald Barton (Deceased)
Siblings
- Jenkin Barton - age 35 ♂
Half-Siblings (Father's Side)
- Paul Barton - age 14 ♂
- Jemima Barton - age 13 ♀
- Albert Barton - age 9 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 10 | 8 | 11 | 10 | 9 |
-2 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
10 | 5 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Spoken Languages: Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
2 | Broken arrow | A broken arrow, missing its tip. | ||
1 | 5 gp | Cobbler's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 5 lbs. |
1 | Door Key | The key to Rachel's Cobblers. | ||
1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Stella" engraved on the inside. | |
1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
1 | 9 sp 1 cp | Money Pouch | Rachel's money pouch. It has 8 sp and 11 cp in it. | ⅜ lb. |
1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
1 | 16 gp | Tourmaline electrum chain bracelet | A short chain of tiny electrum links, with a small tourmaline attached. |