Mellnda Napor
Female Longfoot Housekeeper
She is an adult longfoot with amber eyes, long tied back dark-brown hair, and medium brown skin.
Personality Traits: Irritable, Mean, Shy.
Alignment: lawful neutral.
She is a follower of Gaia. (CN)
Born: 747 AC (Age 53)
Orientation: Hetrosexual
Home: Marira's Cobblers
Settlement: Miraworth
Spouse: Guy Napor
Mother: Primulne Campbell-Hatcher
Father: Roll Campbell-Hatcher (Deceased)
Children
- Primulne Napor - age 16 ♀
- Haidbad Napor - age 11 ♂
Siblings
- Marira Hatcher - age 57 ♀
- Rosa Napor - age 36 ♀
- Poppytha Barrow - age 30 ♀
- Bellisy Campbell-Hatcher - age 25 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 9 | 9 | 10 | 10 | 9 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 25 ft. |
Alignment: lawful neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2
Abilities:
- Lucky. When Mellnda rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Mellnda has advantage on saving throws against being frightened.
- Halfling Nimbleness. Mellnda can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Elvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 2 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Guy" engraved on the inside. | |
| 1 | 1 gp 3 cp | Money Pouch | Mellnda's money pouch. It has 9 sp and 13 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 3 cp | Mop | A used mop, made of course strings of formally white yarn. | |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |