Griffim Hatcher
Male Longfoot Housekeeper
He is an adult longfoot with blue eyes, dyed green hair worn in a rounded bowl cut, bushy sideburns, and pale white skin.
Personality Traits: Responsible.
Alignment: chaotic good.
He is a follower of Gaia. (CN)
Born: 745 AC (Age 56)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Miraworth
Spouse: Marira Hatcher
Mother: Primrva Napor-Hatcher (Deceased)
Father: Fonsed Napor-Hatcher (Deceased)
Children
- Primulne Hatcher - age 35 ♀
- Regildlot Hatcher-Peters - age 34 ♀
- Fonsed Napor-Hatcher - age 28 ♂
- Marinel Napor - age 24 ♀
- Hendin Hatcher - age 21 ♂
- Semolita Hatcher - age 19 ♀
Siblings
- Cornelose Hatcher-Robertson - age 58 ♀
- Jasminell Schaffer - age 52 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 12 | 9 | 11 | 9 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2
Abilities:
- Lucky. When Griffim rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Griffim has advantage on saving throws against being frightened.
- Halfling Nimbleness. Griffim can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 2 cp | Broom | common | A well used broom. | |
| 1 | Four-leaf clover | common | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Marira" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Gaia) | common | A holy symbol in the shape of a tree. | |
| 1 | 1 gp 8 cp | Money Pouch | common | Griffim's money pouch. It has 8 sp and 28 cp in it. | ¾ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 25 gp 5 cp | Quartz ring | uncommon | A pewter ring, with 1 very large a quartz stone inset. | |
| 1 | 2 cp | Soap | common | ||
| 1 | 1 gp | Thin electrum ear ring | common | A thin hoop of electrum wire, worn as an earring. |