John Campbell
Male Longfoot Cobbler
He is an adult longfoot with amber eyes, very short strawberry hair, a clean shaven face, and light pink skin.
Personality Traits: Personable, Impatient, Optimistic.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 742 AC (Age 59)
Orientation: Homosexual
Home: Marira's Cobblers
Settlement: Miraworth
Spouse: Fulvu Campbell
Mother: Robinca Schaffer (Deceased)
Father: Arthurus Schaffer (Deceased)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 11 | 11 | 12 | 9 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When John rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. John has advantage on saving throws against being frightened.
- Halfling Nimbleness. John can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Elvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Fulvu" engraved on the inside. | |
| 1 | Leatherworking Awl | A small metal spike with a round wooden handle, used for marking or piercing leather. | ||
| 1 | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
| 1 | 9 sp 5 cp | Money Pouch | John's money pouch. It has 7 sp and 25 cp in it. | ⅝ lb. |