John Campbell

Male Longfoot Cobbler

He is an adult longfoot with amber eyes, very short strawberry hair, a clean shaven face, and light pink skin.

Personality Traits: Personable, Impatient, Optimistic.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 742 AC (Age 59)

Orientation: Homosexual

Home: Marira's Cobblers

Settlement: Miraworth

Spouse: Fulvu Campbell

Mother: Robinca Schaffer (Deceased)

Father: Arthurus Schaffer (Deceased)

Statistics

STRDEXCONWISINTCHR
6 12 11 11 12 9
-2 +1 +1

ACHPPassive
Perception
Speed
11 6 10 25 ft.

Alignment: chaotic neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Abilities:

  • Lucky. When John rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. John has advantage on saving throws against being frightened.
  • Halfling Nimbleness. John can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common, Elvish (basic)

Inventory

Quantity Value Item Description Weight
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Fulvu" engraved on the inside.
1 Leatherworking Awl A small metal spike with a round wooden handle, used for marking or piercing leather.
1 10 gp Lock A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. 1 lb.
1 9 sp 5 cp Money Pouch John's money pouch. It has 7 sp and 25 cp in it. ⅝ lb.

Download as Fantasy Grounds NPC

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