Saerlin Montgomery
Male Elven Housekeeper
He is an adult elf with grey eyes, scruffy brown hair, a clean shaven face, and light brown skin.
Personality Traits: Unperturbed, Jovial, Upbeat.
Alignment: lawful neutral.
He is a follower of Solos. (LN)
Born: 425 AC (Age 375)
Orientation: Hetrosexual
Home: Hopeful Tinuvias' Tavern
Settlement: Fleetcliffe (immigrated from Launcesforth)
Spouse: Amari John (Deceased)
Mother: Shriela Nyamthrr (Deceased)
Father: Imbor Montgomery (Deceased)
Children
- Angrony Montgomery - age 271 ♂
- Celegod Montgomery - age 224 ♂
Siblings
- Fleyetee Nyamthrr - age 460 ♀
- Galmotas Montgomery - age 451 ♂
- Cosimo Montgomery - age 440 ♂
- Areddal Aelastrsh - age 428 ♀
Half-Siblings (Father's Side)
- Findiny Montgomery - age 158 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 10 | 8 | 8 | 11 |
| -2 | +2 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 9 | 30 ft. |
Alignment: lawful neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +1, Athletics +0
Abilities:
- Fey Ancestry. Saerlin has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Common, Elvish, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 7 gp | "Love on the high-seas" |
By Amber Rose A trashy romance novel. The plot revolves around a woman kidnapped by a suave otterfolk pirate. |
5 lbs. |
| 1 | Button | A loose purple button. | ||
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 1 gp 7 sp 7 cp | Money Pouch | Saerlin's money pouch. It has 17 sp and 7 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |