Quenelion Nhariont

Male Elven Housekeeper

He is an adult elf with one brown eye (his left is covered by an eye-patch), short dark-brown hair, a clean shaven face, and dark brown skin.

Personality Traits: Energetic, Shy.

Alignment: neutral.

Born: 295 AC (Age 505)

Orientation: Hetrosexual

Home: Targlir's Hatmakers

Settlement: Launcesforth

Spouse: Elebrdis Windstaril

Mother: Idrilal Shaalkear (Deceased)

Father: Gimlis Nhariont (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
9 13 8 13 9 13
+1 -1 +1 +1

ACHPPassive
Perception
Speed
11 3 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Animal Handling +3

Abilities:

  • Fey Ancestry. Quenelion has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Common, Elvish, Otterese

Inventory

Quantity Value Item Rarity Description Weight
1 10 gp "A game of mistars" common By Induilawen

Detective fiction. Celeel Clue faces her greatest challenge yet, a foe of equally genius intellect. It's the last book in the series. At the end of the story, Celeel sacrifices herself to defeat her arch-nemesis.
5 lbs.
1 5 gp "His rich child" common By Vannen Indiel Ilbenath

Not a particularly famous book and a disappointing read.
5 lbs.
1 6 sp 5 cp A solid silver neck ring common A chorded silver band, with a loop clasp, worn around the neck.
1 1 cp Candle common For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 2 cp Flask or tankard common 1 lb.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Elebrdis" engraved on the inside.
1 Negotiable Harpy figurehead of giving glowing uncommon A ship's figurehead in the shape of a Harpy. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Harpy figurehead attached, if you concentrate your mind, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. After 100 days, the figurehead's property stops working. If the figurehead finds a new owner that has not owned it before, the property will work again.
1 1 gp 9 sp 9 cp Money Pouch common Quenelion's money pouch. It has 1 gp, 8 sp and 19 cp in it. ½ lb.
1 3 cp Mop common A used mop, made of course strings of formally white yarn.
1 1 gp Sickle common A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.

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