Rereep Mulurupup

Male Otterfolk Arch-Druid's Apprentice

He is an adolescent otterfolk with grey eyes and medium brown fur with grey fur on their feet.

Personality Traits: Impatient.

Alignment: neutral.

Born: 789 AC (Age 11)

Orientation: Hetrosexual

Home: Sheeru's Apothecary

Settlement: Bridden

Mother: Muluru Frooteepup

Father: Teyelee Jeyeteepup

Siblings

Statistics

STRDEXCONWISINTCHR
10 13 11 12 11 11
+1 +1

ACHPPassive
Perception
Speed
13 16 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Javelin. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Javelin. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Nature +2, Perception +3

Abilities:

  • Hold Breath. Rereep can hold their breath for up to 30 minutes at a time.
  • Bite. Rereep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
  • Wild Shape. Rereep can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Rereep is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
2 5 sp Javelin A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk 2 lbs.
1 2 gp 9 sp 2 cp Money Pouch Rereep's money pouch. It has 1 gp, 19 sp and 2 cp in it. ⁷⁄₁₆ lb.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

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