Thrietee
Female Otterfolk Noble
She is an adult otterfolk with black eyes and grey fur with light brown patches.
Personality Traits: Evasive, Kind.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 785 AC (Age 15)
Orientation: Hetrosexual
Home: Cleyer's Manor
Settlement: Bridden
Mother: Piep
Father: Khekin Shealipup
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 11 | 10 | 9 | 9 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Watervision
Actions:
- Maul. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 2d6 bludgeoning damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +2
Abilities:
- Hold Breath. Thrietee can hold their breath for up to 30 minutes at a time.
- Bite. Thrietee can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 8 gp | "The art of Sashimi" (Dog-eared) | common |
By Reyen Heyemapup A book on how to serve raw fish. Contains explicit instructions on cuts and presentation. Invented by Otterfolk, this method of serving fish has become popular in high-society. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | 65 gp | A solid platinum neck ring | common | A chorded platinum band, with a loop clasp, worn around the neck. | |
| 1 | 55 gp | Alexandrite ring | uncommon | A gold ring, with 1 medium a alexandrite stone inset. | |
| 1 | Negotiable | Caspio's disappearing symbol of infernal tongue | uncommon | A holy symbol of Caspio. In order to use the symbol, you must be a follower of Caspio and have visited a shrine or temple to Caspio in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Caspio smiles upon you. Then you can speak and understand infernal for the next day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the symbol goes missing the next time it is stowed away. | |
| 1 | Comb | common | A comb. | ||
| 1 | 75 gp 3 sp 6 cp | Elaborate Tourmaline broach | common | An elaborate copper broach, with a 6 small tourmaline gems inset. | |
| 1 | 20 gp | Holy Symbol (Solina) | common | A holy symbol in the shape of a lamp. | |
| 1 | 10 gp | Maul | common | A Martial Melee weapon. 2d6 bludgeoning damage. Range: 5. Properties: Heavy, Two-Handed | 10 lbs. |
| 1 | 11 gp 3 sp 9 cp | Money Pouch | common | Thrietee's money pouch. It has 10 gp, 12 sp and 19 cp in it. | ⅞ lb. |
| 1 | 6 gp | Runestones Set (Gaming Set) | common |
A set of 50 runestones, two of each dwarven rune and two blank stones. The stones are carved from jade. Runestones are used for a game similar to dominoes, with players taking turns to build a chain of stones. |
1 lb. |