"Deadman" Amanda

Female Orcish Bandit

She is an adult orc with one black eye (her left is white and discolored), auburn hair in a ponytail, and brown skin.

Personality Traits: Pessimistic, Downbeat.

Alignment: chaotic neutral.

Born: 775 AC (Age 25)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp

Statistics

STRDEXCONWISINTCHR
13 9 11 9 10 11
+1

ACHPPassive
Perception
Speed
11 16 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +2, Sleight of Hand +2, Acrobatics +2, Stealth +2

Abilities:

  • Relentless Endurance. When Amanda is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Amanda can't use this feature again until you finish a long rest.
  • Savage Attacks. When Amanda scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Sneak Attack. Once per turn, Amanda can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Amanda knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 7 sp 7 cp Money Pouch Amanda's money pouch. It has 3 gp, 15 sp and 27 cp in it. ⅞ lb.
1 Old pipe A filthy old clay pipe.
1 6 sp Silver ear studs A pair of silver ear-studs.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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