Angell's Apothecary

150 year old Human construction, small sized

Location: Port Altrinworth

Owned by: Editha Angell

A 7th Century brick house with an tan door. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Abraham Angell Housekeeper 33 Male Human He is an adult human with amber eyes, dyed black hair in a ponytail, a horseshoe moustache, and medium brown skin.
Editha Angell Arch-Druid 60 Female Human She is an elderly human with hazel eyes, long tied back silver hair, and medium brown skin.
Ellen Angell Housekeeper 33 Female Human She is an adult human with brown eyes (behind a pair of spectacles), short dyed blond hair, and dark brown skin.
Estrild Angell Housekeeper 25 Female Human She is an adult human with amber eyes, long black hair with a fringe cut, and medium brown skin.
Estrild Michael Arch-Druid's Apprentice 18 Female Human She is an adolescent human with green eyes, long flowing blond hair, and light pink skin.
Guillelmus Greene Arch-Druid's Apprentice 16 Male Human He is an adolescent human with amber eyes, short curly dark-brown hair, and dark brown skin.
Harold Brandytook Arch-Druid's Apprentice 15 Male Human He is an adolescent human with amber eyes, black hair in braids, and medium brown skin.
Herbert Angell the 2nd 10 Male Human He is a human child with hazel eyes, scruffy light-brown hair, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 84% and 93% of their base value.

Available Price Value Item Rarity Description
5 43 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 84 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 260 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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