Starr's Apothecary

612 year old Halfling construction, small sized

Location: Inodaham

Owned by: Josephine Starr

A small brick house with a slate tile roof. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Aaron Cuylter Arch-Druid's Apprentice 13 Male Human He is an adolescent human with hazel eyes, short black hair in a side parting, and dark brown skin.
Faith Goodwort Arch-Druid's Apprentice 17 Female Human She is an adolescent human with amber eyes, long curly strawberry hair, and olive skin.
Hazel Moran Housekeeper 20 Female Tiefling She is an adult tiefling with silver eyes, short dyed black hair, and plum skin. She has small curved horns.
Jane Moran 51 Female Human She is an elderly human with grey eyes, long tied back dyed brown hair, and light brown skin.
Josephine Starr Arch-Druid 46 Female Human She is an adult human with amber eyes, dyed brown hair in a pigtails, and light pink skin.
Robinson Moran Housekeeper 47 Male Tiefling He is an adult tiefling with red eyes, a dyed dark-brown quiff, a soulpatch, and plum skin. He has small curved horns.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 88% and 119% of their base value.

Available Price Value Item Rarity Description
4 54 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 92 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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