Arnold's Best Apothecary
491 year old Human construction, medium sized
Location: Whittingdown
Owned by: Arnold Fay
A half-timbered house with a thatched roof. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Absalom Fay | 2 | Male | Human | He is an infant human with amber eyes, wisps of strawberry hair, and light pink skin. | |
| Alvredus Fay | Housekeeper | 26 | Male | Human | He is an adult human with hazel eyes, a bald head, a clean shaven face, and black skin. |
| Arnold Fay | Arch-Druid | 46 | Male | Human | He is an adult human with amber eyes, strawberry hair worn in a rounded bowl cut, a horseshoe moustache, and light pink skin. |
| Arnold Fay the 2nd | 5 | Male | Human | He is a human child with amber eyes, very short red hair, and pale white skin. | |
| Effie Fay | 11 | Female | Human | She is a human child with grey eyes, short curly strawberry hair, and light pink skin. | |
| Eliza Fay | 64 | Female | Human | She is an elderly human with blue eyes, long tied back grey hair, and light pink skin. | |
| Fray Tovy | Arch-Druid's Apprentice | 18 | Male | Human | He is an adolescent human with blue eyes, dyed red hair worn in a rounded bowl cut, and light pink skin. |
| James Fay | 2 | Male | Human | He is an infant human with hazel eyes, wisps of black hair, and black skin. | |
| Jim Sefar | Arch-Druid's Apprentice | 13 | Male | Human | He is an adolescent human with blue eyes, long dyed blond hair with a fringe cut, and pale white skin. |
| Luther Leach the 2nd | Arch-Druid's Apprentice | 12 | Male | Human | He is an adolescent human with grey eyes, short auburn hair, and light pink skin. |
| Mark Fay | 8 | Male | Human | He is a human child with amber eyes, shoulder-length strawberry hair, and light pink skin. | |
| Olwen Fay | Housekeeper | 39 | Female | Human | She is an adult human with grey eyes, dyed strawberry hair in a ponytail, and light pink skin. |
| Rowandoks Fay | Druid | 29 | Female | Human | She is an adult human with grey eyes, dyed red hair in a ponytail, and light pink skin. |
Family Tree
- Eliza Fay nee Tovy (♀/64/Arnold's mother)
- Arnold Fay (♂/46) + Olwen Fay nee Leach (♀/39/Arnold's wife)
- Alvredus Fay (♂/26/Arnold's son) + Rowandoks Fay nee Dickson (♀/29/Arnold's daughter in-law)
- Arnold Fay the 2nd (♂/5/Arnold's grandson)
- James Fay (♂/2/Arnold's grandson)
- Effie Fay (♀/11/Arnold's daughter)
- Mark Fay (♂/8/Arnold's son)
- Absalom Fay (♂/2/Arnold's son)
Items for sale
At this location, items are priced between 97% and 113% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | 2,100 gp | 1,920 gp | Oil of etherealness | rare | Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour. |
| 1 | 280 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
| 5 | 53 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 2 | 100 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |