Arnold's Best Apothecary

491 year old Human construction, medium sized

Location: Whittingdown

Owned by: Arnold Fay

A half-timbered house with a thatched roof. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Absalom Fay 2 Male Human He is an infant human with amber eyes, wisps of strawberry hair, and light pink skin.
Alvredus Fay Housekeeper 26 Male Human He is an adult human with hazel eyes, a bald head, a clean shaven face, and black skin.
Arnold Fay Arch-Druid 46 Male Human He is an adult human with amber eyes, strawberry hair worn in a rounded bowl cut, a horseshoe moustache, and light pink skin.
Arnold Fay the 2nd 5 Male Human He is a human child with amber eyes, very short red hair, and pale white skin.
Effie Fay 11 Female Human She is a human child with grey eyes, short curly strawberry hair, and light pink skin.
Eliza Fay 64 Female Human She is an elderly human with blue eyes, long tied back grey hair, and light pink skin.
Fray Tovy Arch-Druid's Apprentice 18 Male Human He is an adolescent human with blue eyes, dyed red hair worn in a rounded bowl cut, and light pink skin.
James Fay 2 Male Human He is an infant human with hazel eyes, wisps of black hair, and black skin.
Jim Sefar Arch-Druid's Apprentice 13 Male Human He is an adolescent human with blue eyes, long dyed blond hair with a fringe cut, and pale white skin.
Luther Leach the 2nd Arch-Druid's Apprentice 12 Male Human He is an adolescent human with grey eyes, short auburn hair, and light pink skin.
Mark Fay 8 Male Human He is a human child with amber eyes, shoulder-length strawberry hair, and light pink skin.
Olwen Fay Housekeeper 39 Female Human She is an adult human with grey eyes, dyed strawberry hair in a ponytail, and light pink skin.
Rowandoks Fay Druid 29 Female Human She is an adult human with grey eyes, dyed red hair in a ponytail, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 97% and 113% of their base value.

Available Price Value Item Rarity Description
1 500 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
2 190 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 490 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
2 270 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
3 56 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 100 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 190 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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