Snyder's Arcane Apothecary
294 year old Human construction, small sized
Location: Blayburn
Owned by: Olwen Snyder
A small brick house with a slate tile roof. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Ezra Snyder the 2nd | 1 | Male | Human | He is an infant human with amber eyes, a bald head, and olive skin. | |
| Godwin Snyder | 0 | Male | Human | He is an infant human with grey eyes, a bald head, and olive skin. | |
| Olwen Snyder | Arch-Druid | 24 | Female | Human | She is an adult human with grey eyes, long flowing auburn hair, and olive skin. |
| Sampson Snyder | Housekeeper | 29 | Male | Human | He is an adult human with amber eyes, short dyed bright red hair in a side parting, stubble, and olive skin. |
Family Tree
- Olwen Snyder nee Bundy (♀/24) + Sampson Snyder (♂/29/Olwen's husband)
- Ezra Snyder the 2nd (♂/1/Olwen's son)
- Godwin Snyder (♂/0/Olwen's son)
Items for sale
At this location, items are priced between 88% and 98% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 2 | 260 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
| 5 | 45 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 2 | 90 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |