Snyder's Arcane Apothecary
294 year old Human construction, small sized
Location: Blayburn
Owned by: Olwen Snyder
A small brick house with a slate tile roof. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Ezra Snyder the 2nd | 1 | Male | Human | He is an infant human with amber eyes, a bald head, and olive skin. | |
| Godwin Snyder | 0 | Male | Human | He is an infant human with grey eyes, a bald head, and olive skin. | |
| Olwen Snyder | Arch-Druid | 24 | Female | Human | She is an adult human with grey eyes, long flowing auburn hair, and olive skin. |
| Sampson Snyder | Housekeeper | 29 | Male | Human | He is an adult human with amber eyes, short dyed bright red hair in a side parting, stubble, and olive skin. |
Family Tree
- Olwen Snyder nee Bundy (♀/24) + Sampson Snyder (♂/29/Olwen's husband)
- Ezra Snyder the 2nd (♂/1/Olwen's son)
- Godwin Snyder (♂/0/Olwen's son)
Items for sale
At this location, items are priced between 88% and 98% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | 420 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
| 2 | 170 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
| 1 | 130 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 3 | 47 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 3 | 94 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |