Meneaducert's Local Apothecary
720 year old Human construction, small sized
Location: Haverfield Beacon
Owned by: Meneaducert Harmon
The door on this half-timbered cottage has been painted teal. There are missing pavestones outside the building. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Doris Harmon | Druid | 54 | Female | Human | She is an elderly human with brown eyes, dark-brown hair in a pigtails, and medium brown skin. |
Eleanor Piper | Housekeeper | 38 | Female | Human | She is an adult human with grey eyes (behind a pair of spectacles), long auburn hair tied back in a knot, and light brown skin. |
Evelyn Harmon | Housekeeper | 29 | Female | Human | She is an adult human with grey eyes (behind a pair of spectacles), long flowing dark-brown hair, and light brown skin. |
Floyd Haines the 2nd | Arch-Druid's Apprentice | 18 | Male | Human | He is an adolescent human with grey eyes, long flowing blond hair, and pale white skin. |
Hiram Harmon the 2nd | Druid | 26 | Male | Tiefling | He is an adult tiefling with white eyes, very short grey hair, stubble, and red skin. He has small curved horns. |
Israel Piper | Housekeeper | 37 | Male | Human | He is an adult human with hazel eyes, short light-brown hair in a side parting, bushy sideburns, and medium brown skin. |
Leah Piper | 1 | Female | Human | She is an infant human with grey eyes, scruffy auburn hair, and light brown skin. | |
Meneaducert Harmon | Arch-Druid | 49 | Male | Human | He is an adult human with grey eyes, very short strawberry hair, a long beard, and olive skin. |
Meneaducert Harmon the 2nd | 1 | Male | Human | He is an infant human with amber eyes, a bald head, and light brown skin. | |
Roberts Harmon | Druid | 28 | Male | Human | He is an adult human with amber eyes, short strawberry hair in a side parting, a long beard, and olive skin. |
Family Tree
- Meneaducert Harmon (♂/49) + Doris Harmon nee Underwood (♀/54/Meneaducert's wife)
- Roberts Harmon (♂/28/Meneaducert's son) + Evelyn Harmon nee Sutton (♀/29/Meneaducert's daughter in-law)
- Meneaducert Harmon the 2nd (♂/1/Meneaducert's grandson)
- Hiram Harmon the 2nd (♂/26/Meneaducert's son)
- Eleanor Piper nee Harmon (♀/38/Meneaducert's sister) + Israel Piper (♂/37/Meneaducert's brother in-law)
- Leah Piper (♀/1/Meneaducert's niece)
Items for sale
At this location, items are priced between 85% and 107% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
2 | 450 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 170 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
5 | 53 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 91 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |