Daughter of Bombis' Fresh Grocers and Sundries
412 year old Dwarf construction, small sized
Location: Nickelridge
Owned by: Fauith daughter of Bombis
A small half-timbered house with a slate tile roof. The dwelling also serves as a Grocers and Sundries.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Fauith daughter of Bombis | Grocer | 194 | Female | Dwarf | She is an adult dwarf with amber eyes, long tied back auburn hair, a long beard, and olive skin. |
Fauith daughter of Iburin | Housekeeper | 50 | Female | Dwarf | She is an adult dwarf with blue eyes, scruffy light-brown hair, a big bushy beard, and light brown skin. |
Florar Everl | Grocer's Apprentice | 26 | Male | Dwarf | He is an adolescent dwarf with amber eyes, short dark-brown hair, a soulpatch, and medium brown skin. |
Florarkûn Sharpcleave | Grocer's Apprentice | 42 | Male | Dwarf | He is an adolescent dwarf with brown eyes, short curly auburn hair, a big bushy beard, and medium brown skin. |
Glarkûn Rockforger | Housekeeper | 84 | Male | Dwarf | He is an adult dwarf with brown eyes, balding black hair, a big bushy beard, and dark brown skin. |
Glóorn Everl | Housekeeper | 81 | Male | Dwarf | He is an adult dwarf with grey eyes, balding auburn hair, a long beard, and light brown skin. |
Narbun daughter of Fauith | Housekeeper | 100 | Female | Dwarf | She is an adult dwarf with brown eyes, black hair in braids, a long beard, and dark brown skin. |
Family Tree
- Fauith daughter of Bombis (♀/194)
- Narbun daughter of Fauith (♀/100/Fauith's daughter)
- Glarkûn Rockforger (♂/84/Fauith's son)
- Glóorn Everl (♂/81/Fauith's son in-law)
- Fauith daughter of Iburin (♀/50/Fauith's granddaughter)
Items for sale
At this location, items are priced between 113% and 117% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
1 | 58 gp | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
3 | 59 gp | 50 gp | Antitoxin (vial) | A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs. | |
5 | 4 cp | 3 cp | Apricots | A punnet of fresh apricots. | ½ lb. |
2 | 1 sp 6 cp | 1 sp 4 cp | Barley | This grain will need to be milled before you can cook with it | 14 lbs. |
1 | 1 gp 2 sp | 1 gp | Bedroll | 7 lbs. | |
9 | 3 sp 5 cp | 3 sp | Blackcurrant Jam | Packed with flavor. Keeps & travels well. | 1 lb. |
1 | 5 sp 8 cp | 5 sp | Blanket | 3 lbs. | |
5 | 3 cp | 2 cp | Brussel Sprouts | A punnet of fresh Brussel Sprouts. | 1 lb. |
5 | 4 cp | 3 cp | Cherries | A punnet of fresh cherries. | ½ lb. |
7 | 3 sp 5 cp | 3 sp | Dates | Packed with flavor. Keeps & travels well. | 1 lb. |
3 | 3 cp | 2 cp | Dried peas | These hard little vegetables will keep through the winter, but need soaking in water before you can cook with them. | 1 lb. |
12 | 3 cp | 2 cp | Green Beans | A punnet of fresh Green Beans. | 1 lb. |
3 | 5 gp 7 sp | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
3 | 11 gp | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
2 | 2 gp 3 sp | 2 gp | Pick, miner's | 10 lbs. | |
7 | 3 cp | 2 cp | Pumpkin | A small sign says 'Harvest Fresh' | 2 lbs. |
7 | 3 sp 4 cp | 3 sp | Raisins | Packed with flavor. Keeps & travels well. | 1 lb. |
10 | 5 sp 7 cp | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |
3 | 57 gp | 50 gp | Spellbook | Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. | 3 lbs. |