Son of Kiadur's Mysterious Apothecary
23 year old Dwarf construction, small sized
Location: Brasspass
Owned by: Glóar son of Kiadur
These excavated caverns serve as a small family home. A Rust Monster head hangs on a wall. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Glóar son of Kiadur | Arch-Druid | 117 | Male | Dwarf | He is an adult dwarf with grey eyes, short curly dyed black hair, a full beard tied in a plat, and light brown skin. |
| Thráarin Alearm | Arch-Druid's Apprentice | 20 | Female | Dwarf | She is an adolescent dwarf with amber eyes, dark-brown hair in a bun, a big bushy beard, and medium brown skin. |
| Thylth Shamash Elwiiel Drelxanum | Housekeeper | 80 | Female | Gnome | She is an adult gnome with amber eyes, scruffy maroon hair, and light brown skin. |
Family Tree
- Glóar son of Kiadur (♂/117) + Thylth Shamash Elwiiel Drelxanum (♀/80/Glóar's wife)
Items for sale
At this location, items are priced between 90% and 119% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | 190 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
| 4 | 52 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
| 1 | 280 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |