Sheyena's Arcane Magic Trinkets Emporium
794 year old Otterfolk construction, small sized
Location: Bedlingden
Owned by: Sheyena Whoorepup
Located close to the water line, this cozy Den has an access point from the water, and one from dry land. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Cheena Sheyenapup | Housekeeper | 26 | Female | Otterfolk | She is an adult otterfolk with black eyes and medium brown fur with light brown streaks. |
Cheerit Sheyenapup | Shopkeep's Assistant | 24 | Male | Otterfolk | He is an adult otterfolk with black eyes and light brown fur with dark brown patches. |
Flela Whoorepup | Housekeeper | 36 | Female | Otterfolk | She is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest. |
Heyey | Housekeeper | 36 | Female | Otterfolk | She is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face. |
Hoop | Housekeeper | 13 | Female | Otterfolk | She is an adult otterfolk with black eyes and light brown fur with dark brown streaks. |
Keyelee | Shopkeep's Apprentice | 12 | Male | Otterfolk | He is an adolescent otterfolk with grey eyes and light brown fur with grey fur on their face and chest. |
Kheyetee Whoorepup | Housekeeper | 40 | Female | Otterfolk | She is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest. |
Lloolee Sheyenapup | Housekeeper | 30 | Male | Otterfolk | He is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest. |
Neekin | Shopkeep's Assistant | 16 | Male | Otterfolk | He is an adult otterfolk with one black eye (his left is covered by an eye-patch) and light brown fur with dark brown streaks. |
Prooy | Shopkeep's Apprentice | 10 | Female | Otterfolk | She is an adolescent otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest. |
Pululo | 2 | Male | Otterfolk | He is an otterfolk child with grey eyes and light brown fur with white fur on their face. | |
Sheyena Whoorepup | Shopkeep | 48 | Female | Otterfolk | She is an elderly otterfolk with black eyes and light brown fur with dark brown patches. |
Shreakin Sheyenapup | Shopkeep's Assistant | 28 | Male | Otterfolk | He is an adult otterfolk with grey eyes and light brown fur with white fur on their face and chest. |
Siey Sheyenapup | Shopkeep's Assistant | 16 | Female | Otterfolk | She is an adult otterfolk with black eyes and light brown fur with dark brown patches. |
Themeek | Shopkeep's Apprentice | 11 | Male | Otterfolk | He is an adolescent otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest. |
Threan | 2 | Female | Otterfolk | She is an otterfolk child with black eyes and light brown fur with dark brown streaks. | |
Wekol | 4 | Male | Otterfolk | He is an otterfolk child with grey eyes and light brown fur with dark brown fur on their face. | |
Whoore Sheyenapup | Shopkeep's Assistant | 22 | Female | Otterfolk | She is an adult otterfolk with black eyes and light brown fur with white patches. |
Family Tree
- Sheyena Whoorepup (♀/48)
- Lloolee Sheyenapup (♂/30/Sheyena's son) + Heyey (♀/36/Sheyena's daughter in-law)
- Neekin (♂/16/Sheyena's grandson)
- Hoop (♀/13/Sheyena's granddaughter)
- Wekol (♂/4/Sheyena's grandson)
- Threan (♀/2/Sheyena's granddaughter)
- Pululo (♂/2/Sheyena's grandson)
- Shreakin Sheyenapup (♂/28/Sheyena's son)
- Cheena Sheyenapup (♀/26/Sheyena's daughter)
- Cheerit Sheyenapup (♂/24/Sheyena's son)
- Whoore Sheyenapup (♀/22/Sheyena's daughter)
- Siey Sheyenapup (♀/16/Sheyena's daughter)
- Kheyetee Whoorepup (♀/40/Sheyena's half-sister)
- Flela Whoorepup (♀/36/Sheyena's half-sister)
Items for sale
At this location, items are priced between 83% and 90% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | Negotiable | Cold shoe of critters | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, up to a dozen nearby small woodland creatures are attracted to the shoe. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The shoe is cold to the touch. | |
1 | Negotiable | Concealable crown of the blink king | uncommon | A smooth silver band, when placed upon the head it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. When the crown is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | |
1 | Negotiable | Fleek's lucky book of reminiscing tickets | uncommon | A small leather bound booklet contains 10 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | |
1 | Negotiable | Robust medal of soothing | uncommon | This medal was awarded for bravery defending None. When polished, you regain 1d4 hit-points. This property cannot be used again until after a long rest. The medal cannot be destroyed by non-magical means. | |
1 | 21 gp | 25 gp | Scroll of Shield of Faith | common | A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. |
1 | Negotiable | The poisonous duck of life saving | uncommon | A duck made of cloth and leather. When squeezed, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After using the duck's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | |
1 | Negotiable | Wrist bands of melody | uncommon | This magical bracer is embossed with the command word, "series". When spoken by the wearer, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the bracer. This property cannot be used again until after a long rest. | |
1 | Negotiable | Xor's needy symbol of fortune | uncommon | A holy symbol of Xor. In order to use the symbol, you must be a follower of Xor and have visited a shrine or temple to Xor in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Xor smiles upon you. Then the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.