Sheyena's Arcane Magic Trinkets Emporium
794 year old Otterfolk construction, small sized
Location: Bedlingden
Owned by: Sheyena Whoorepup
Located close to the water line, this cozy Den has an access point from the water, and one from dry land. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Cheena Sheyenapup | Housekeeper | 26 | Female | Otterfolk | She is an adult otterfolk with black eyes and medium brown fur with light brown streaks. |
| Cheerit Sheyenapup | Shopkeep's Assistant | 24 | Male | Otterfolk | He is an adult otterfolk with black eyes and light brown fur with dark brown patches. |
| Flela Whoorepup | Housekeeper | 36 | Female | Otterfolk | She is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest. |
| Heyey | Housekeeper | 36 | Female | Otterfolk | She is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face. |
| Hoop | Housekeeper | 13 | Female | Otterfolk | She is an adult otterfolk with black eyes and light brown fur with dark brown streaks. |
| Keyelee | Shopkeep's Apprentice | 12 | Male | Otterfolk | He is an adolescent otterfolk with grey eyes and light brown fur with grey fur on their face and chest. |
| Kheyetee Whoorepup | Housekeeper | 40 | Female | Otterfolk | She is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest. |
| Lloolee Sheyenapup | Housekeeper | 30 | Male | Otterfolk | He is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest. |
| Neekin | Shopkeep's Assistant | 16 | Male | Otterfolk | He is an adult otterfolk with one black eye (his left is covered by an eye-patch) and light brown fur with dark brown streaks. |
| Prooy | Shopkeep's Apprentice | 10 | Female | Otterfolk | She is an adolescent otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest. |
| Pululo | 2 | Male | Otterfolk | He is an otterfolk child with grey eyes and light brown fur with white fur on their face. | |
| Sheyena Whoorepup | Shopkeep | 48 | Female | Otterfolk | She is an elderly otterfolk with black eyes and light brown fur with dark brown patches. |
| Shreakin Sheyenapup | Shopkeep's Assistant | 28 | Male | Otterfolk | He is an adult otterfolk with grey eyes and light brown fur with white fur on their face and chest. |
| Siey Sheyenapup | Shopkeep's Assistant | 16 | Female | Otterfolk | She is an adult otterfolk with black eyes and light brown fur with dark brown patches. |
| Themeek | Shopkeep's Apprentice | 11 | Male | Otterfolk | He is an adolescent otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest. |
| Threan | 2 | Female | Otterfolk | She is an otterfolk child with black eyes and light brown fur with dark brown streaks. | |
| Wekol | 4 | Male | Otterfolk | He is an otterfolk child with grey eyes and light brown fur with dark brown fur on their face. | |
| Whoore Sheyenapup | Shopkeep's Assistant | 22 | Female | Otterfolk | She is an adult otterfolk with black eyes and light brown fur with white patches. |
Family Tree
- Sheyena Whoorepup (♀/48)
- Lloolee Sheyenapup (♂/30/Sheyena's son) + Heyey (♀/36/Sheyena's daughter in-law)
- Neekin (♂/16/Sheyena's grandson)
- Hoop (♀/13/Sheyena's granddaughter)
- Wekol (♂/4/Sheyena's grandson)
- Threan (♀/2/Sheyena's granddaughter)
- Pululo (♂/2/Sheyena's grandson)
- Shreakin Sheyenapup (♂/28/Sheyena's son)
- Cheena Sheyenapup (♀/26/Sheyena's daughter)
- Cheerit Sheyenapup (♂/24/Sheyena's son)
- Whoore Sheyenapup (♀/22/Sheyena's daughter)
- Siey Sheyenapup (♀/16/Sheyena's daughter)
- Kheyetee Whoorepup (♀/40/Sheyena's half-sister)
- Flela Whoorepup (♀/36/Sheyena's half-sister)
Items for sale
At this location, items are priced between 83% and 90% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | Negotiable | Caspio's robust symbol of truesight | uncommon | A holy symbol of Caspio. In order to use the symbol, you must be a follower of Caspio and have visited a shrine or temple to Caspio in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Caspio smiles upon you. Then you gain truesight for 1 minute. This property cannot be used again until after a long rest. The symbol cannot be destroyed by non-magical means. | |
| 1 | Negotiable | Over-sized amber haste fish | uncommon | A small fish carved of amber. A command word "bird" is scratched on the design. If you speak the word, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The fish is twice as large as an average fish. | |
| 1 | Negotiable | Pristine quill of calming | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing you feel at peace. This property cannot be used again until after a long rest. The feather is in pristine condition. | |
| 1 | 22 gp | 25 gp | Scroll of Shield of Faith | common | A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. |
| 1 | Negotiable | The poisonous wizard's hat of knock | uncommon | This wizard's hat has it's command word "direction" stitched on a label on the inside. When worn by a wizard, if you speak the command word, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. After using the hat's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.