Sheyena's Arcane Magic Trinkets Emporium

794 year old Otterfolk construction, small sized

Location: Bedlingden

Owned by: Sheyena Whoorepup

Located close to the water line, this cozy Den has an access point from the water, and one from dry land. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Cheena Sheyenapup Housekeeper 26 Female Otterfolk She is an adult otterfolk with black eyes and medium brown fur with light brown streaks.
Cheerit Sheyenapup Shopkeep's Assistant 24 Male Otterfolk He is an adult otterfolk with black eyes and light brown fur with dark brown patches.
Flela Whoorepup Housekeeper 36 Female Otterfolk She is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest.
Heyey Housekeeper 36 Female Otterfolk She is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face.
Hoop Housekeeper 13 Female Otterfolk She is an adult otterfolk with black eyes and light brown fur with dark brown streaks.
Keyelee Shopkeep's Apprentice 12 Male Otterfolk He is an adolescent otterfolk with grey eyes and light brown fur with grey fur on their face and chest.
Kheyetee Whoorepup Housekeeper 40 Female Otterfolk She is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest.
Lloolee Sheyenapup Housekeeper 30 Male Otterfolk He is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest.
Neekin Shopkeep's Assistant 16 Male Otterfolk He is an adult otterfolk with one black eye (his left is covered by an eye-patch) and light brown fur with dark brown streaks.
Prooy Shopkeep's Apprentice 10 Female Otterfolk She is an adolescent otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest.
Pululo 2 Male Otterfolk He is an otterfolk child with grey eyes and light brown fur with white fur on their face.
Sheyena Whoorepup Shopkeep 48 Female Otterfolk She is an elderly otterfolk with black eyes and light brown fur with dark brown patches.
Shreakin Sheyenapup Shopkeep's Assistant 28 Male Otterfolk He is an adult otterfolk with grey eyes and light brown fur with white fur on their face and chest.
Siey Sheyenapup Shopkeep's Assistant 16 Female Otterfolk She is an adult otterfolk with black eyes and light brown fur with dark brown patches.
Themeek Shopkeep's Apprentice 11 Male Otterfolk He is an adolescent otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest.
Threan 2 Female Otterfolk She is an otterfolk child with black eyes and light brown fur with dark brown streaks.
Wekol 4 Male Otterfolk He is an otterfolk child with grey eyes and light brown fur with dark brown fur on their face.
Whoore Sheyenapup Shopkeep's Assistant 22 Female Otterfolk She is an adult otterfolk with black eyes and light brown fur with white patches.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 83% and 90% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Ankheg figurehead of unreliable life saving uncommon A ship's figurehead in the shape of a Ankheg. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Ankheg figurehead attached, if you concentrate your mind, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. When the figurehead's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.
1 Negotiable Candle of over-sized blink uncommon This magical candle can be lit for a total of 6 minutes before it burns down. When lit and left burning for at least 1 minute, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The candle is twice as large as an average candle.
1 Negotiable Disappearing shoe of haste uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the shoe goes missing the next time it is stowed away.
1 Negotiable Humming fireworks of truesight uncommon A bundle of 5 fireworks. When a firework is lit and allowed to explode, you gain truesight for 1 minute. This property cannot be used again until after a long rest. The firework makes a very slight humming sound at all times.
1 Negotiable Lavish reminiscing chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "temperature". The stick is long enough to write "temperature" 9 times. When you use the stick to write the command word, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.
1 22 gp 25 gp Scroll of Heroism common A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
1 Negotiable The cursed duck of instant party uncommon A duck made of cloth and leather. When squeezed, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Truthful glove of fortune uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After using the glove's property you cannot tell a deliberate lie for 1 hour.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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