Godfrey's Mystical Apothecary
29 year old Human construction, small sized
Location: Gainscliffe
Owned by: Nicholaus Godfrey
Oiled canvas is pulled tight over a sturdy wooden frame. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Eunice Bates | Housekeeper | 27 | Female | Human | She is an adult human with amber eyes, long flowing strawberry hair, and olive skin. |
Levina Godfrey | Housekeeper | 23 | Female | Human | She is an adult human with green eyes, very short light-brown hair, and olive skin. |
Llewelyn Bates the 2nd | Arch-Druid's Apprentice | 18 | Male | Human | He is an adolescent human with blue eyes, short light-brown hair, and light brown skin. |
Michael Bates the 2nd | 6 | Male | Human | He is a human child with hazel eyes, short dark-brown hair, and medium brown skin. | |
Nicholaus Godfrey | Arch-Druid | 48 | Male | Human | He is an adult human with brown eyes (behind a pair of spectacles), short black hair in a side parting, a full beard, and dark brown skin. |
Pretoria Fuller | Arch-Druid's Apprentice | 17 | Female | Human | She is an adolescent human with amber eyes, scruffy auburn hair, and olive skin. |
Susannah Godfrey | Housekeeper | 46 | Female | Human | She is an adult human with green eyes, long tied back dyed light-brown hair, and olive skin. |
Timothy Bates | Druid | 26 | Male | Human | He is an adult human with hazel eyes, short dark-brown hair, a clean shaven face, and medium brown skin. |
Family Tree
- Nicholaus Godfrey (♂/48) + Susannah Godfrey nee Draper (♀/46/Nicholaus' wife)
- Eunice Bates nee Godfrey (♀/27/Nicholaus' daughter) + Timothy Bates (♂/26/Nicholaus' son in-law)
- Michael Bates the 2nd (♂/6/Nicholaus' grandson)
- Levina Godfrey (♀/23/Nicholaus' daughter)
Items for sale
At this location, items are priced between 100% and 116% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 560 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
2 | 510 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 310 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
3 | 50 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 100 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |