Piper's Blacksmiths
109 year old Human construction, small sized
Location: Hornstead Town
Owned by: Edgar Piper
A historic 7th Century half-timbered house. The dwelling also serves as a Blacksmiths.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Alfredus Piper | 5 | Male | Human | He is a human child with grey eyes, scruffy red hair, and light pink skin. | |
Bartholomew Piper | Housekeeper | 18 | Male | Human | He is an adolescent human with amber eyes, a shaved head, and olive skin. |
Christiania Piper | 1 | Female | Human | She is an infant human with blue eyes, scruffy blond hair, and light pink skin. | |
Edgar Piper | Master Smith | 41 | Male | Human | He is an adult human with green eyes, short blond hair in a side parting, a long beard, and light pink skin. |
Edhweas Verna Piper | 8 | Female | Human | She is a human child with blue eyes, shoulder-length blond hair, and light pink skin. | |
Henrietta Piper | Housekeeper | 32 | Female | Human | She is an adult human with grey eyes, long curly auburn and grey streaked hair, and light brown skin. |
Horace Piper | 0 | Male | Human | He is an infant human with green eyes, wisps of blond hair, and pale white skin. | |
Jesse Piper the 2nd | 6 | Male | Human | He is a human child with grey eyes, shoulder-length auburn hair, and light brown skin. | |
Kate Piper | 2 | Female | Human | She is an infant human with green eyes, scruffy blond hair, and light pink skin. | |
Louise Piper | Housekeeper | 21 | Female | Human | She is an adult human with brown eyes, black hair in a ponytail, and dark brown skin. |
Family Tree
- Edgar Piper (♂/41) + Henrietta Piper nee Gill (♀/32/Edgar's wife)
- Bartholomew Piper (♂/18/Edgar's adopted-son) + Louise Piper nee Bankward (♀/21/Edgar's daughter in-law)
- Edhweas Verna Piper (♀/8/Edgar's daughter)
- Jesse Piper the 2nd (♂/6/Edgar's son)
- Alfredus Piper (♂/5/Edgar's son)
- Kate Piper (♀/2/Edgar's daughter)
- Christiania Piper (♀/1/Edgar's daughter)
- Horace Piper (♂/0/Edgar's son)
Items for sale
At this location, items are priced between 90% and 111% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
2 | 27 gp | 25 gp | Anvil | 100 lbs. | |
1 | 24 gp | 25 gp | Crossbow, light | A Simple Ranged weapon. 1d8 piercing damage. Range: 80/320. Properties: Ammunition, Loading, Two-Handed | 5 lbs. |
1 | 1 gp 8 sp | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
1 | 260 gp | 250 gp | Flintlock Pistol | A Firearm weapon. 1d10 piercing damage. Range: 30/90. Properties: Ammunition, Loading, Unreliable | 3 lbs. |
24 | 2 cp | 2 cp | Horse Shoes | Protect your horse from hoove damage caused by stones and rocks. | 2 lbs. |
4 sp 9 cp | 5 sp | Horseshoeing Service | A full fitting while you wait, includes 4 new shoes for a happy horse. See Horse Shoes for current stock levels. | ||
1 | 11 gp | 10 gp | Lance |
A Martial Melee weapon. 1d12
piercing damage.
Range: 5.
Properties:
Reach, Special
You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted. |
6 lbs. |
2 | 2 gp | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
1 | 23 gp | 25 gp | Shortbow | A Simple Ranged weapon. 1d6 piercing damage. Range: 80/320. Properties: Ammunition, Two-Handed | 2 lbs. |
1 | 9 sp 4 cp | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
1 | 45 gp | 50 gp | Tinker's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 10 lbs. |
1 | 1 gp | 1 gp | Woodcarver's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 5 lbs. |
Note
- Blacksmiths can hired to repair and craft weapons, armor and tools. Crafting an item takes one day per 5gp of the item cost.