Amral's Magic Trinkets Emporium
240 year old Human construction, medium sized
Location: Hornstead Town
Owned by: Indaloth Amral
A historic 6th Century half-timbered house. A map of Coskiura is framed on one wall. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Alfredus Nelson | Housekeeper | 43 | Male | Human | He is an adult human with one amber eye (his left is closed and scarred), a black and grey streaked quiff, a clean shaven face, and medium brown skin. |
Christina Gilbert | 0 | Female | Human | She is an infant human with hazel eyes, a bald head, and medium brown skin. | |
Clarence Amral | Housekeeper | 91 | Male | Elf | He is an adolescent elf with grey eyes, short curly red hair, and light brown skin. |
Eustacius Harper | Shopkeep's Apprentice | 18 | Male | Human | He is an adolescent human with grey eyes, short strawberry hair, and olive skin. |
Idonea Gibson | Shopkeep's Apprentice | 12 | Female | Human | She is an adolescent human with amber eyes, short blond hair in a side parting, and pale white skin. |
Ina Gilbert | Shopkeep's Assistant | 25 | Female | Human | She is an adult human with brown eyes, black hair in a ponytail, and medium brown skin. |
Indaloth Amral | Shopkeep | 92 | Female | Half-Elf | She is an adult half-elf with brown eyes, long curly black hair, and medium brown skin. |
Iordanus Gilbert | 56 | Male | Human | He is an elderly human with one amber eye (his left is covered by an eye-patch), long flowing white hair, a long beard, and medium brown skin. | |
Isaac Gilbert | Housekeeper | 30 | Male | Human | He is an adult human with blue eyes, a brown quiff, a clean shaven face, and light brown skin. |
Theresa Gilbert | Shopkeep's Assistant | 56 | Female | Human | She is an elderly human with blue eyes, long flowing dyed brown hair, and light brown skin. |
Family Tree
- Indaloth Amral nee Burrowbuck (♀/92) + Clarence Amral (♂/91/Indaloth's husband)
- Iordanus Gilbert (♂/56/Indaloth's son) + Theresa Gilbert nee Harper (♀/56/Indaloth's daughter in-law)
- Isaac Gilbert (♂/30/Indaloth's grandson) + Ina Gilbert nee Blanchard-Haylock (♀/25/Indaloth's granddaughter in-law)
- Christina Gilbert (♀/0/Indaloth's great-grand-child)
- Alfredus Nelson (♂/43/Indaloth's son)
Items for sale
At this location, items are priced between 92% and 110% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | Negotiable | Candle of needy knock | uncommon | This magical candle can be lit for a total of 8 minutes before it burns down. When lit and left burning for at least 1 minute, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | |
1 | Negotiable | Fleek's cold book of Harpy disguise tickets | uncommon | A small leather bound booklet contains 2 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then a magical illusion disguises you as a Harpy for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The tickets is cold to the touch. | |
1 | Negotiable | Halganon's over-sized symbol of darkvision | uncommon | A holy symbol of Halganon. In order to use the symbol, you must be a follower of Halganon and have visited a shrine or temple to Halganon in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Halganon smiles upon you. Then you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The symbol is twice as large as an average symbol. | |
1 | Negotiable | Humming medal of dwarvish tongue | uncommon | This medal was awarded for bravery defending Tesmela. When polished, you can speak and understand dwarvish for the next day. This property cannot be used again until after a long rest. The medal makes a very slight humming sound at all times. | |
1 | Negotiable | Lavish glove of warming | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | |
1 | Negotiable | Poisonous wrist bands of reminiscing | uncommon | This magical bracer is embossed with the command word, "organization". When spoken by the wearer, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. After using the bracer's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | |
1 | Negotiable | Sands of dull awareness | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. This timer seems boring somehow. | |
1 | 260 gp | 250 gp | Scroll of Darkvision | uncommon | A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 12. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
1 | Negotiable | Small wand of mana | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The wand is half the size of a typical wand. | |
1 | Negotiable | The unreliable wizard's hat of navigation | uncommon | This wizard's hat has it's command word "art" stitched on a label on the inside. When worn by a wizard, if you speak the command word, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. When the hat's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.