Amral's Magic Trinkets Emporium

240 year old Human construction, medium sized

Location: Hornstead Town

Owned by: Indaloth Amral

A historic 6th Century half-timbered house. A map of Coskiura is framed on one wall. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Alfredus Nelson Housekeeper 43 Male Human He is an adult human with one amber eye (his left is closed and scarred), a black and grey streaked quiff, a clean shaven face, and medium brown skin.
Christina Gilbert 0 Female Human She is an infant human with hazel eyes, a bald head, and medium brown skin.
Clarence Amral Housekeeper 91 Male Elf He is an adolescent elf with grey eyes, short curly red hair, and light brown skin.
Eustacius Harper Shopkeep's Apprentice 18 Male Human He is an adolescent human with grey eyes, short strawberry hair, and olive skin.
Idonea Gibson Shopkeep's Apprentice 12 Female Human She is an adolescent human with amber eyes, short blond hair in a side parting, and pale white skin.
Ina Gilbert Shopkeep's Assistant 25 Female Human She is an adult human with brown eyes, black hair in a ponytail, and medium brown skin.
Indaloth Amral Shopkeep 92 Female Half-Elf She is an adult half-elf with brown eyes, long curly black hair, and medium brown skin.
Iordanus Gilbert 56 Male Human He is an elderly human with one amber eye (his left is covered by an eye-patch), long flowing white hair, a long beard, and medium brown skin.
Isaac Gilbert Housekeeper 30 Male Human He is an adult human with blue eyes, a brown quiff, a clean shaven face, and light brown skin.
Theresa Gilbert Shopkeep's Assistant 56 Female Human She is an elderly human with blue eyes, long flowing dyed brown hair, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 92% and 110% of their base value.

Available Price Item Rarity Description Weight
1 Negotiable Candle of annoying instant party uncommon This magical candle can be lit for a total of 8 minutes before it burns down. When lit and left burning for at least 1 minute, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The candle loudly shouts "The secret is truth!" when you use it's property.
1 Negotiable Disappearing darkness lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the lute goes missing the next time it is stowed away. 2 lbs.
1 Negotiable Dull medal of blink uncommon This medal was awarded for bravery defending Ebrana. When polished, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. This medal seems boring somehow.
1 101 - 500 gp Eyes of the eagle uncommon Requires attunement.

These crystal lenses fit over the eyes. While wearing them, you have advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across.
1 Negotiable Giving pebble of life saving uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After 100 days, the pebble's property stops working. If the pebble finds a new owner that has not owned it before, the property will work again.
1 Negotiable Over-sized belt of glowing uncommon This leather belt is embossed with runes. When removed it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The belt is twice as large as an average belt.
1 Negotiable Poisonous fireworks of reminiscing uncommon A bundle of 5 fireworks. When a firework is lit and allowed to explode, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. After using the firework's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Robust shoe of darkvision uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The shoe cannot be destroyed by non-magical means.
1 Negotiable Subtle melody chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "understanding". The stick is long enough to write "understanding" 7 times. When you use the stick to write the command word, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the chalk. This property cannot be used again until after a long rest. The chalk is hidden from detect magic.
1 Negotiable The humming wizard's hat of quiet uncommon This wizard's hat has it's command word "library" stitched on a label on the inside. When worn by a wizard, if you speak the command word, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The hat makes a very slight humming sound at all times.
1 Negotiable The needy dice of mana uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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