Amral's Magic Trinkets Emporium
240 year old Human construction, medium sized
Location: Hornstead Town
Owned by: Indaloth Amral
A historic 6th Century half-timbered house. A map of Coskiura is framed on one wall. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Alfredus Nelson | Housekeeper | 43 | Male | Human | He is an adult human with one amber eye (his left is closed and scarred), a black and grey streaked quiff, a clean shaven face, and medium brown skin. |
Christina Gilbert | 0 | Female | Human | She is an infant human with hazel eyes, a bald head, and medium brown skin. | |
Clarence Amral | Housekeeper | 91 | Male | Elf | He is an adolescent elf with grey eyes, short curly red hair, and light brown skin. |
Eustacius Harper | Shopkeep's Apprentice | 18 | Male | Human | He is an adolescent human with grey eyes, short strawberry hair, and olive skin. |
Idonea Gibson | Shopkeep's Apprentice | 12 | Female | Human | She is an adolescent human with amber eyes, short blond hair in a side parting, and pale white skin. |
Ina Gilbert | Shopkeep's Assistant | 25 | Female | Human | She is an adult human with brown eyes, black hair in a ponytail, and medium brown skin. |
Indaloth Amral | Shopkeep | 92 | Female | Half-Elf | She is an adult half-elf with brown eyes, long curly black hair, and medium brown skin. |
Iordanus Gilbert | 56 | Male | Human | He is an elderly human with one amber eye (his left is covered by an eye-patch), long flowing white hair, a long beard, and medium brown skin. | |
Isaac Gilbert | Housekeeper | 30 | Male | Human | He is an adult human with blue eyes, a brown quiff, a clean shaven face, and light brown skin. |
Theresa Gilbert | Shopkeep's Assistant | 56 | Female | Human | She is an elderly human with blue eyes, long flowing dyed brown hair, and light brown skin. |
Family Tree
- Indaloth Amral nee Burrowbuck (♀/92) + Clarence Amral (♂/91/Indaloth's husband)
- Iordanus Gilbert (♂/56/Indaloth's son) + Theresa Gilbert nee Harper (♀/56/Indaloth's daughter in-law)
- Isaac Gilbert (♂/30/Indaloth's grandson) + Ina Gilbert nee Blanchard-Haylock (♀/25/Indaloth's granddaughter in-law)
- Christina Gilbert (♀/0/Indaloth's great-grand-child)
- Alfredus Nelson (♂/43/Indaloth's son)
Items for sale
At this location, items are priced between 92% and 110% of their base value.
Available | Price | Item | Rarity | Description |
---|---|---|---|---|
1 | 501 - 5,000 gp | Bowl of commanding water elementals | rare | While this bowl is filled with water, you can use an action to speak the bowl's command word and summon a water elemental, as if you had cast the spell. The bowl can't be used this way again until the next dawn. The bowl is about 1 foot in diameter and half as deep. It weighs 3 pounds and holds about 3 gallons. |
1 | Negotiable | Candle of over-sized knock | uncommon | This magical candle can be lit for a total of 9 minutes before it burns down. When lit and left burning for at least 1 minute, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The candle is twice as large as an average candle. |
1 | Negotiable | Cold book of glowing goblin poetry | uncommon | A book containing poetry written in goblin. If you read one of the poems aloud, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The book is cold to the touch. |
1 | Negotiable | Concealable purse of life saving | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. When the pouch is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. |
1 | Negotiable | Heavy silver melody penny | uncommon | This silver penny has the crest of Jatrad on one side, and is blank on the other. When you flip it, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the coin. This property cannot be used again until after a long rest. The coin feels unusually heavy, four times the weight of an average coin. |
1 | Negotiable | The wizard's hat of mana | uncommon | This wizard's hat has it's command word "news" stitched on a label on the inside. When worn by a wizard, if you speak the command word, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. |
1 | Negotiable | The cursed dice of darkness | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. |
1 | Negotiable | The robust duck of navigation | uncommon | A duck made of cloth and leather. When squeezed, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The duck cannot be destroyed by non-magical means. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.