Amral's Magic Trinkets Emporium

240 year old Human construction, medium sized

Location: Hornstead Town

Owned by: Indaloth Amral

A historic 6th Century half-timbered house. A map of Coskiura is framed on one wall. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Alfredus Nelson Housekeeper 43 Male Human He is an adult human with one amber eye (his left is closed and scarred), a black and grey streaked quiff, a clean shaven face, and medium brown skin.
Christina Gilbert 0 Female Human She is an infant human with hazel eyes, a bald head, and medium brown skin.
Clarence Amral Housekeeper 91 Male Elf He is an adolescent elf with grey eyes, short curly red hair, and light brown skin.
Eustacius Harper Shopkeep's Apprentice 18 Male Human He is an adolescent human with grey eyes, short strawberry hair, and olive skin.
Idonea Gibson Shopkeep's Apprentice 12 Female Human She is an adolescent human with amber eyes, short blond hair in a side parting, and pale white skin.
Ina Gilbert Shopkeep's Assistant 25 Female Human She is an adult human with brown eyes, black hair in a ponytail, and medium brown skin.
Indaloth Amral Shopkeep 92 Female Half-Elf She is an adult half-elf with brown eyes, long curly black hair, and medium brown skin.
Iordanus Gilbert 56 Male Human He is an elderly human with one amber eye (his left is covered by an eye-patch), long flowing white hair, a long beard, and medium brown skin.
Isaac Gilbert Housekeeper 30 Male Human He is an adult human with blue eyes, a brown quiff, a clean shaven face, and light brown skin.
Theresa Gilbert Shopkeep's Assistant 56 Female Human She is an elderly human with blue eyes, long flowing dyed brown hair, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 92% and 110% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Cursed silver calming penny uncommon This silver penny has the crest of Broaye on one side, and is blank on the other. When you flip it, you feel at peace. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Lucky shoe of melody uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the shoe. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Pristine wand of navigation uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The wand is in pristine condition.
1 Negotiable Sands of poisonous reminiscing uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. After using the timer's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 270 gp 250 gp Scroll of Moonbeam uncommon A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
1 Negotiable The annoying wizard's hat of warming uncommon This wizard's hat has it's command word "analysis" stitched on a label on the inside. When worn by a wizard, if you speak the command word, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The hat loudly shouts "The secret is analysis!" when you use it's property.
1 Negotiable Truthful crown of the mana king uncommon A smooth silver band, when placed upon the head if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. After using the crown's property you cannot tell a deliberate lie for 1 hour.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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