Amral's Magic Trinkets Emporium
240 year old Human construction, medium sized
Location: Hornstead Town
Owned by: Indaloth Amral
A historic 6th Century half-timbered house. A map of Coskiura is framed on one wall. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Alfredus Nelson | Housekeeper | 43 | Male | Human | He is an adult human with one amber eye (his left is closed and scarred), a black and grey streaked quiff, a clean shaven face, and medium brown skin. |
| Christina Gilbert | 0 | Female | Human | She is an infant human with hazel eyes, a bald head, and medium brown skin. | |
| Clarence Amral | Housekeeper | 91 | Male | Elf | He is an adolescent elf with grey eyes, short curly red hair, and light brown skin. |
| Eustacius Harper | Shopkeep's Apprentice | 18 | Male | Human | He is an adolescent human with grey eyes, short strawberry hair, and olive skin. |
| Idonea Gibson | Shopkeep's Apprentice | 12 | Female | Human | She is an adolescent human with amber eyes, short blond hair in a side parting, and pale white skin. |
| Ina Gilbert | Shopkeep's Assistant | 25 | Female | Human | She is an adult human with brown eyes, black hair in a ponytail, and medium brown skin. |
| Indaloth Amral | Shopkeep | 92 | Female | Half-Elf | She is an adult half-elf with brown eyes, long curly black hair, and medium brown skin. |
| Iordanus Gilbert | 56 | Male | Human | He is an elderly human with one amber eye (his left is covered by an eye-patch), long flowing white hair, a long beard, and medium brown skin. | |
| Isaac Gilbert | Housekeeper | 30 | Male | Human | He is an adult human with blue eyes, a brown quiff, a clean shaven face, and light brown skin. |
| Theresa Gilbert | Shopkeep's Assistant | 56 | Female | Human | She is an elderly human with blue eyes, long flowing dyed brown hair, and light brown skin. |
Family Tree
- Indaloth Amral nee Burrowbuck (♀/92) + Clarence Amral (♂/91/Indaloth's husband)
- Iordanus Gilbert (♂/56/Indaloth's son) + Theresa Gilbert nee Harper (♀/56/Indaloth's daughter in-law)
- Isaac Gilbert (♂/30/Indaloth's grandson) + Ina Gilbert nee Blanchard-Haylock (♀/25/Indaloth's granddaughter in-law)
- Christina Gilbert (♀/0/Indaloth's great-grand-child)
- Alfredus Nelson (♂/43/Indaloth's son)
Items for sale
At this location, items are priced between 92% and 110% of their base value.
| Available | Price | Item | Rarity | Description |
|---|---|---|---|---|
| 1 | Negotiable | Awareness chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "ability". The stick is long enough to write "ability" 9 times. When you use the stick to write the command word, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. |
| 1 | 101 - 500 gp | Brooch of shielding | uncommon |
Requires attunement. While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the spell. |
| 1 | Negotiable | Cold silver Grick disguise penny | uncommon | This silver penny has the crest of Driaca on one side, and is blank on the other. When you flip it, a magical illusion disguises you as a Grick for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The coin is cold to the touch. |
| 1 | Negotiable | Cursed pebble of critters | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and up to a dozen nearby small woodland creatures are attracted to the pebble. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. |
| 1 | Negotiable | Dull shoe of quiet | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. This shoe seems boring somehow. |
| 1 | Negotiable | Humming glove of gender | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The glove makes a very slight humming sound at all times. |
| 1 | Negotiable | Needy medal of haste | uncommon | This medal was awarded for bravery defending Tesmela. When polished, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) |
| 1 | Negotiable | Pristine book of mana draconic poetry | uncommon | A book containing poetry written in draconic. If you read one of the poems aloud, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The book is in pristine condition. |
| 1 | Negotiable | Subtle fireworks of instant party | uncommon | A bundle of 5 fireworks. When a firework is lit and allowed to explode, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The firework is hidden from detect magic. |
| 1 | Negotiable | The lucky wizard's hat of blink | uncommon | This wizard's hat has it's command word "data" stitched on a label on the inside. When worn by a wizard, if you speak the command word, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.