Burrowbuck's Emporium

766 year old Human construction, small sized

Location: Hornstead Town

Owned by: Rebecca Burrowbuck

The wooden beams on this 1st Century home are painted green. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Belladine Gilbert Shopkeep's Assistant 43 Female Human She is an adult human with amber eyes, long auburn hair with a fringe cut, and olive skin.
Betsy Gilbert 6 Female Tiefling She is a tiefling child with silver eyes, short dark-brown hair in a side parting, and brick-red skin. She has large curled horns.
Daniel Burrowbuck 64 Male Tiefling He is an elderly tiefling with white eyes (behind a pair of spectacles), scruffy grey and grey streaked hair, stubble, and brick-red skin. He has small curled horns.
Godfrey Gilbert Housekeeper 40 Male Tiefling He is an adult tiefling with silver eyes, short dark-brown hair in a side parting, stubble, and brick-red skin. He has curled horns.
Hawys Gilbert Shopkeep's Assistant 25 Female Human She is an adult human with green eyes, long brown hair with a fringe cut, and light brown skin.
Hugo Gilbert the 2nd Shopkeep's Assistant 20 Male Tiefling He is an adult tiefling with white eyes, a shaved head, a handlebar moustache, and red skin. He has large curled horns.
Inez Gilbert 1 Female Tiefling She is an infant tiefling with silver eyes, scruffy dark-brown hair, and brick-red skin. She has curled horns.
Rebecca Burrowbuck Shopkeep 59 Female Tiefling She is an elderly tiefling with silver eyes (behind a pair of spectacles), long tied back silver hair, and brick-red skin. She has curled horns.
Rocelinus Gilbert 3 Male Tiefling He is a tiefling child with white eyes, short strawberry hair in a side parting, and red skin. He has large curled horns.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 85% and 107% of their base value.

Available Price Value Item Description Weight
2 26 gp 25 gp Holy water (flask) As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. 1 lb.
1 5 gp 1 sp 5 gp Lantern, hooded A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius. 2 lbs.
2 2 gp 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 100 gp 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
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