Tailur's Arcane Apothecary
156 year old Human construction, large sized
Location: Hornstead Town
Owned by: Catherine Tailur
A large half-timbered house with a thatched roof. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Alec Gibson | Arch-Druid's Apprentice | 18 | Male | Human | He is an adolescent human with hazel eyes, a shaved head, and medium brown skin. |
Allen Tailur the 2nd | 3 | Male | Human | He is a human child with green eyes, shoulder-length blond hair, and light pink skin. | |
Catherine Tailur | Arch-Druid | 37 | Female | Human | She is an adult human with green eyes, light-brown hair in a ponytail, and olive skin. |
Isabella Tailur | Housekeeper | 33 | Female | Human | She is an adult human with green eyes, long styled light-brown hair, and olive skin. |
Jesse Diggleblower the 2nd | Arch-Druid's Apprentice | 12 | Male | Human | He is an adolescent human with brown eyes, short curly black hair, and dark brown skin. |
Josephine Nelson | Arch-Druid's Apprentice | 15 | Female | Human | She is an adolescent human with grey eyes, strawberry hair in a ponytail, and olive skin. |
Lionel Tailur | Housekeeper | 38 | Male | Human | He is an adult human with amber eyes, scruffy black hair, a big bushy beard, and medium brown skin. |
Luther Tailur | Housekeeper | 42 | Male | Human | He is an adult human with blue eyes, short blond hair, a clean shaven face, and light pink skin. |
Ray Gibson | 59 | Male | Human | He is an elderly human with hazel eyes, very short white hair, a pencil moustache, and medium brown skin. | |
Sallie Reeves | Arch-Druid's Apprentice | 16 | Female | Human | She is an adolescent human with blue eyes, long blond hair with a fringe cut, and light pink skin. |
Tamar Tailur | 3 | Female | Human | She is a human child with green eyes, light-brown hair in a bun, and olive skin. |
Family Tree
- Catherine Tailur nee Nelson-Gibson (♀/37) + Luther Tailur (♂/42/Catherine's husband)
- Allen Tailur the 2nd (♂/3/Catherine's son)
- Ray Gibson (♂/59/Catherine's uncle)
- Lionel Tailur (♂/38/Catherine's brother in-law) + Isabella Tailur nee Nelson-Gibson (♀/33/Catherine's sister)
- Tamar Tailur (♀/3/Catherine's niece)
Items for sale
At this location, items are priced between 106% and 117% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 230 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 1,100 gp | 960 gp | Potion of clairvoyance | rare | When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. |
1 | 200 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 3,500 gp | 3,000 gp | Potion of giant strength (fire giant) | rare | When you drink this potion, your Strength score changes to 25 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 290 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
3 | 57 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 200 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
2 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
3 | 320 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |