Kricelruuc's Apothecary
89 year old Halfling construction, small sized
Location: Archshire
Owned by: Maximnda Kricelruuc
A small half-timbered house with a thatched roof. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Halfasnto Grace-Farhole | 87 | Male | Halfling | He is an elderly halfling with amber eyes, short grey hair, a clean shaven face, and medium brown skin. | |
| Jasmiia Goodheaver | Arch-Druid's Apprentice | 17 | Female | Halfling | She is an adolescent halfling with amber eyes, long flowing dark-brown hair, and medium brown skin. |
| Maximnda Kricelruuc | Arch-Druid | 61 | Female | Halfling | She is an adult halfling with amber eyes, long tied back dark-brown hair, and medium brown skin. |
| Porro Arion | Arch-Druid's Apprentice | 55 | Male | Elf | He is an adolescent elf with brilliant blue eyes, scruffy blond hair, and olive skin. |
| Roberts Morgan-Phillips | Arch-Druid's Apprentice | 17 | Male | Longfoot | He is an adolescent longfoot with grey eyes, long flowing strawberry hair, and light pink skin. |
Family Tree
- Halfasnto Grace-Farhole (♂/87/Maximnda's father)
Items for sale
At this location, items are priced between 90% and 104% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | 180 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
| 2 | 49 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 2 | 270 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |