Aredhein's Emporium
797 year old Elf construction, small sized
Location: Vanndis Town
Owned by: Aredhein the First
A small log cabin. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Amarianri the First | Housekeeper | 359 | Female | Elf | She is an adult elf with hazel eyes, long flowing brown hair, and medium brown skin. |
| Amrotny the Second | Shopkeep's Assistant | 377 | Male | Elf | He is an adult elf with grey eyes, scruffy red and grey streaked hair, a clean shaven face, and light pink skin. |
| Aredhein the First | Shopkeep | 552 | Female | Elf | She is an elderly elf with grey eyes, short curly dyed strawberry hair, and pale white skin. |
| Edainis | Shopkeep's Apprentice | 65 | Female | Elf | She is an adolescent elf with silver eyes, dark-brown hair in a bun, and light brown skin. |
| Egola the Second | Shopkeep's Assistant | 211 | Male | Elf | He is an adult elf with grey eyes, short curly red hair, a clean shaven face, and grey skin. |
| Iminorn | Housekeeper | 187 | Male | Elf | He is an adult elf with blue eyes, a horseshoe of blond hair, and pale white skin. |
| Mahtaer the Second | Housekeeper | 518 | Male | Elf | He is an adult elf with brown eyes, short dyed black hair, a clean shaven face, and medium brown skin. |
| Rinden the First | Housekeeper | 185 | Female | Elf | She is an adult elf with grey eyes, scruffy blond hair, and light pink skin. |
Family Tree
- Aredhein the First (♀/552) + Mahtaer the Second (♂/518/Aredhein's husband)
- Amarianri the First (♀/359/Aredhein's daughter) + Amrotny the Second (♂/377/Aredhein's son in-law)
- Egola the Second (♂/211/Aredhein's grandson) + Rinden the First (♀/185/Aredhein's granddaughter in-law)
- Iminorn (♂/187/Aredhein's son)
Items for sale
At this location, items are priced between 86% and 118% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 1 | 54 gp | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 3 | 9 sp 7 cp | 1 gp | Bedroll | 7 lbs. | |
| 1 | 2 gp 1 sp | 2 gp | Clothes, traveler's | 4 lbs. | |
| 3 | 2 gp 2 sp | 2 gp | Grappling hook | 4 lbs. | |
| 3 | 25 gp | 25 gp | Holy water (flask) | As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. | 1 lb. |
| 2 | 6 cp | 5 cp | Signal whistle |