Aredhein's Emporium
797 year old Elf construction, small sized
Location: Vanndis Town
Owned by: Aredhein the First
A small log cabin. The dwelling also serves as an Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Amarianri the First | Housekeeper | 359 | Female | Elf | She is an adult elf with hazel eyes, long flowing brown hair, and medium brown skin. |
Amrotny the Second | Shopkeep's Assistant | 377 | Male | Elf | He is an adult elf with grey eyes, scruffy red and grey streaked hair, a clean shaven face, and light pink skin. |
Aredhein the First | Shopkeep | 552 | Female | Elf | She is an elderly elf with grey eyes, short curly dyed strawberry hair, and pale white skin. |
Edainis | Shopkeep's Apprentice | 65 | Female | Elf | She is an adolescent elf with silver eyes, dark-brown hair in a bun, and light brown skin. |
Egola the Second | Shopkeep's Assistant | 211 | Male | Elf | He is an adult elf with grey eyes, short curly red hair, a clean shaven face, and grey skin. |
Iminorn | Housekeeper | 187 | Male | Elf | He is an adult elf with blue eyes, a horseshoe of blond hair, and pale white skin. |
Mahtaer the Second | Housekeeper | 518 | Male | Elf | He is an adult elf with brown eyes, short dyed black hair, a clean shaven face, and medium brown skin. |
Rinden the First | Housekeeper | 185 | Female | Elf | She is an adult elf with grey eyes, scruffy blond hair, and light pink skin. |
Family Tree
- Aredhein the First (♀/552) + Mahtaer the Second (♂/518/Aredhein's husband)
- Amarianri the First (♀/359/Aredhein's daughter) + Amrotny the Second (♂/377/Aredhein's son in-law)
- Egola the Second (♂/211/Aredhein's grandson) + Rinden the First (♀/185/Aredhein's granddaughter in-law)
- Iminorn (♂/187/Aredhein's son)
Items for sale
At this location, items are priced between 86% and 118% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
3 | 56 gp | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
1 | 4 sp 9 cp | 5 sp | Blanket | 3 lbs. | |
3 | 9 sp 6 cp | 1 gp | Block and tackle | A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. | 5 lbs. |
2 | 5 gp 7 sp | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
1 | 25 gp | 25 gp | Holy water (flask) | As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. | 1 lb. |
1 | 1 gp 9 sp | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
2 | 4 gp 5 sp | 5 gp | Reliquary | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 2 lbs. |
3 | 5 gp 7 sp | 5 gp | Scale, merchant's | A scale includes a small balance, pans, and a suitable assortment of weights up to 2 pounds. With it, you can measure the exact weight of small objects, such as raw precious metals or trade goods, to help determine their worth. | 3 lbs. |
1 | 1 sp | 1 sp | Spike, iron | 5 lbs. |