Aredhein's Emporium

797 year old Elf construction, small sized

Location: Vanndis Town

Owned by: Aredhein the First

A small log cabin. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Amarianri the First Housekeeper 359 Female Elf She is an adult elf with hazel eyes, long flowing brown hair, and medium brown skin.
Amrotny the Second Shopkeep's Assistant 377 Male Elf He is an adult elf with grey eyes, scruffy red and grey streaked hair, a clean shaven face, and light pink skin.
Aredhein the First Shopkeep 552 Female Elf She is an elderly elf with grey eyes, short curly dyed strawberry hair, and pale white skin.
Edainis Shopkeep's Apprentice 65 Female Elf She is an adolescent elf with silver eyes, dark-brown hair in a bun, and light brown skin.
Egola the Second Shopkeep's Assistant 211 Male Elf He is an adult elf with grey eyes, short curly red hair, a clean shaven face, and grey skin.
Iminorn Housekeeper 187 Male Elf He is an adult elf with blue eyes, a horseshoe of blond hair, and pale white skin.
Mahtaer the Second Housekeeper 518 Male Elf He is an adult elf with brown eyes, short dyed black hair, a clean shaven face, and medium brown skin.
Rinden the First Housekeeper 185 Female Elf She is an adult elf with grey eyes, scruffy blond hair, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 86% and 118% of their base value.

Available Price Value Item Description Weight
3 22 gp 25 gp Component pouch A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). 2 lbs.
2 4 gp 9 sp 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
2 10 gp 10 gp Ink (1 ounce bottle)
2 2 cp 2 cp Ink pen
1 3 cp 2 cp Jug or pitcher 4 lbs.
1 5 gp 5 gp Mirror, steel ½ lb.
1 6 cp 5 cp Signal whistle
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