Aredhein's Emporium

797 year old Elf construction, small sized

Location: Vanndis Town

Owned by: Aredhein the First

A small log cabin. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Amarianri the First Housekeeper 359 Female Elf She is an adult elf with hazel eyes, long flowing brown hair, and medium brown skin.
Amrotny the Second Shopkeep's Assistant 377 Male Elf He is an adult elf with grey eyes, scruffy red and grey streaked hair, a clean shaven face, and light pink skin.
Aredhein the First Shopkeep 552 Female Elf She is an elderly elf with grey eyes, short curly dyed strawberry hair, and pale white skin.
Edainis Shopkeep's Apprentice 65 Female Elf She is an adolescent elf with silver eyes, dark-brown hair in a bun, and light brown skin.
Egola the Second Shopkeep's Assistant 211 Male Elf He is an adult elf with grey eyes, short curly red hair, a clean shaven face, and grey skin.
Iminorn Housekeeper 187 Male Elf He is an adult elf with blue eyes, a horseshoe of blond hair, and pale white skin.
Mahtaer the Second Housekeeper 518 Male Elf He is an adult elf with brown eyes, short dyed black hair, a clean shaven face, and medium brown skin.
Rinden the First Housekeeper 185 Female Elf She is an adult elf with grey eyes, scruffy blond hair, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 86% and 118% of their base value.

Available Price Value Item Description Weight
3 24 gp 25 gp Acid (vial) As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage. 1 lb.
1 11 gp 10 gp Cat
3 25 gp 25 gp Component pouch A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). 2 lbs.
1 4 gp 3 sp 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
2 2 gp 3 sp 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 22 gp 25 gp Mastiff
3 1 gp 1 sp 1 gp Quiver A quiver can hold up to 20 arrows. 1 lb.
3 3 gp 8 sp 4 gp Ram, portable You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. 35 lbs.
3 1 gp 8 sp 2 gp Tent, two-person A simple and portable canvas shelter, a tent sleeps two. 20 lbs.
Send Feedback