Aredhein's Emporium

797 year old Elf construction, small sized

Location: Vanndis Town

Owned by: Aredhein the First

A small log cabin. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Amarianri the First Housekeeper 359 Female Elf She is an adult elf with hazel eyes, long flowing brown hair, and medium brown skin.
Amrotny the Second Shopkeep's Assistant 377 Male Elf He is an adult elf with grey eyes, scruffy red and grey streaked hair, a clean shaven face, and light pink skin.
Aredhein the First Shopkeep 552 Female Elf She is an elderly elf with grey eyes, short curly dyed strawberry hair, and pale white skin.
Edainis Shopkeep's Apprentice 65 Female Elf She is an adolescent elf with silver eyes, dark-brown hair in a bun, and light brown skin.
Egola the Second Shopkeep's Assistant 211 Male Elf He is an adult elf with grey eyes, short curly red hair, a clean shaven face, and grey skin.
Iminorn Housekeeper 187 Male Elf He is an adult elf with blue eyes, a horseshoe of blond hair, and pale white skin.
Mahtaer the Second Housekeeper 518 Male Elf He is an adult elf with brown eyes, short dyed black hair, a clean shaven face, and medium brown skin.
Rinden the First Housekeeper 185 Female Elf She is an adult elf with grey eyes, scruffy blond hair, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 86% and 118% of their base value.

Available Price Value Item Description Weight
3 1 gp 2 sp 1 gp Bell
3 26 gp 25 gp Disguise Kit This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. 3 lbs.
2 5 gp 8 sp 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
3 1 sp 1 cp 1 sp Ladder (10-foot) 25 lbs.
1 1 sp 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 1 gp 1 sp 1 gp Quiver A quiver can hold up to 20 arrows. 1 lb.
2 2 cp 2 cp Soap
3 1 cp 1 cp Torch A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage. 1 lb.
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