Ineldal's Elucidated Magic Trinkets Emporium

606 year old Elf construction, small sized

Location: Vanndis Town

Owned by: Ineldal the First

Built into a living tree, this small tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Aredin Shopkeep's Apprentice 28 Female Elf She is an adolescent elf with grey eyes, light-brown hair in a plait, and light pink skin.
Galadmil the First Shopkeep's Assistant 488 Male Elf He is an adult elf with copper eyes, short curly brown hair, a clean shaven face, and medium brown skin.
Glorfinor the Second Housekeeper 314 Male Elf He is an adult elf with brown eyes, balding dark-brown hair, a clean shaven face, and medium brown skin.
Iminos Housekeeper 96 Male Elf He is an adolescent elf with copper eyes, short black hair in a side parting, and medium brown skin.
Ineldal the First Shopkeep 525 Female Elf She is an adult elf with one brown eye (her left is covered by an eye-patch), black hair in a plait, and medium brown skin.
Nimrooth the Second Housekeeper 278 Female Elf She is an adult elf with one grey eye (her right is closed and scarred), short curly dark-brown hair, and light brown skin.
Serinan the First Housekeeper 453 Female Elf She is an adult elf with brown eyes, dyed black hair in a plait, and black skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 103% and 117% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Fleek's truthful book of darkvision tickets uncommon A small leather bound booklet contains 10 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After using the tickets's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable Giving belt of elvish tongue uncommon This leather belt is embossed with runes. When removed you can speak and understand elvish for the next day. This property cannot be used again until after a long rest. After 100 days, the belt's property stops working. If the belt finds a new owner that has not owned it before, the property will work again.
1 Negotiable Poisonous glove of warming uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. After using the glove's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 26 gp 25 gp Scroll of Speak with Animals common A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
1 Negotiable The dull dice of calming uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you feel at peace. This property cannot be used again until after a long rest. This dice seems boring somehow.
1 Negotiable Warm purse of darkness uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The pouch is warm to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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