Ineldal's Elucidated Magic Trinkets Emporium

606 year old Elf construction, small sized

Location: Vanndis Town

Owned by: Ineldal the First

Built into a living tree, this small tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Aredin Shopkeep's Apprentice 28 Female Elf She is an adolescent elf with grey eyes, light-brown hair in a plait, and light pink skin.
Galadmil the First Shopkeep's Assistant 488 Male Elf He is an adult elf with copper eyes, short curly brown hair, a clean shaven face, and medium brown skin.
Glorfinor the Second Housekeeper 314 Male Elf He is an adult elf with brown eyes, balding dark-brown hair, a clean shaven face, and medium brown skin.
Iminos Housekeeper 96 Male Elf He is an adolescent elf with copper eyes, short black hair in a side parting, and medium brown skin.
Ineldal the First Shopkeep 525 Female Elf She is an adult elf with one brown eye (her left is covered by an eye-patch), black hair in a plait, and medium brown skin.
Nimrooth the Second Housekeeper 278 Female Elf She is an adult elf with one grey eye (her right is closed and scarred), short curly dark-brown hair, and light brown skin.
Serinan the First Housekeeper 453 Female Elf She is an adult elf with brown eyes, dyed black hair in a plait, and black skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 103% and 117% of their base value.

Available Price Value Item Rarity Description
1 28 gp 25 gp Scroll of Protection from Evil and Good common A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 Negotiable Annoying wand of instant party uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The wand loudly shouts "The secret is policy!" when you use it's property.
1 Negotiable Light fireworks of calming uncommon A bundle of 4 fireworks. When a firework is lit and allowed to explode, you feel at peace. This property cannot be used again until after a long rest. The firework feels like it has no weight, almost as if it were an illusion, but is solid to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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