Ineldal's Elucidated Magic Trinkets Emporium
606 year old Elf construction, small sized
Location: Vanndis Town
Owned by: Ineldal the First
Built into a living tree, this small tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Aredin | Shopkeep's Apprentice | 28 | Female | Elf | She is an adolescent elf with grey eyes, light-brown hair in a plait, and light pink skin. |
| Galadmil the First | Shopkeep's Assistant | 488 | Male | Elf | He is an adult elf with copper eyes, short curly brown hair, a clean shaven face, and medium brown skin. |
| Glorfinor the Second | Housekeeper | 314 | Male | Elf | He is an adult elf with brown eyes, balding dark-brown hair, a clean shaven face, and medium brown skin. |
| Iminos | Housekeeper | 96 | Male | Elf | He is an adolescent elf with copper eyes, short black hair in a side parting, and medium brown skin. |
| Ineldal the First | Shopkeep | 525 | Female | Elf | She is an adult elf with one brown eye (her left is covered by an eye-patch), black hair in a plait, and medium brown skin. |
| Nimrooth the Second | Housekeeper | 278 | Female | Elf | She is an adult elf with one grey eye (her right is closed and scarred), short curly dark-brown hair, and light brown skin. |
| Serinan the First | Housekeeper | 453 | Female | Elf | She is an adult elf with brown eyes, dyed black hair in a plait, and black skin. |
Family Tree
- Ineldal the First (♀/525) + Galadmil the First (♂/488/Ineldal's husband)
- Glorfinor the Second (♂/314/Ineldal's son) + Nimrooth the Second (♀/278/Ineldal's daughter in-law)
- Serinan the First (♀/453/Ineldal's sister)
- Iminos (♂/96/Ineldal's grandson in-law)
Items for sale
At this location, items are priced between 103% and 117% of their base value.
| Available | Price | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 501 - 5,000 gp | Bag of beans | rare | Inside this heavy cloth bag are 3d4 dry beans. The bag weighs 1/2 pound plus 1/4 pound for each bean it contains. If you dump the bag's contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried. If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The GM can choose an effect from the following table, determine it randomly, or create an effect. dmg152 | |
| 1 | Negotiable | Candle of giving Manticore disguise | uncommon | This magical candle can be lit for a total of 13 minutes before it burns down. When lit and left burning for at least 1 minute, a magical illusion disguises you as a Manticore for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After 100 days, the candle's property stops working. If the candle finds a new owner that has not owned it before, the property will work again. | |
| 1 | Negotiable | Concealable crown of the darkness king | uncommon | A smooth silver band, when placed upon the head a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. When the crown is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | |
| 1 | Negotiable | Death Dog figurehead of cold life saving | uncommon | A ship's figurehead in the shape of a Death Dog. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Death Dog figurehead attached, if you concentrate your mind, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The figurehead is cold to the touch. | |
| 1 | Negotiable | Humming silver mana penny | uncommon | This silver penny has the crest of Kestiobar on one side, and is blank on the other. When you flip it, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The coin makes a very slight humming sound at all times. | |
| 1 | Negotiable | Lavish shoe of gender | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | |
| 1 | Negotiable | Lucky dwarvish tongue lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, you can speak and understand dwarvish for the next day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | 2 lbs. |
| 1 | Negotiable | Subtle amber melody fish | uncommon | A small fish carved of amber. A command word "language" is scratched on the design. If you speak the word, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the fish. This property cannot be used again until after a long rest. The fish is hidden from detect magic. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.