Ineldal's Elucidated Magic Trinkets Emporium
606 year old Elf construction, small sized
Location: Vanndis Town
Owned by: Ineldal the First
Built into a living tree, this small tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Aredin | Shopkeep's Apprentice | 28 | Female | Elf | She is an adolescent elf with grey eyes, light-brown hair in a plait, and light pink skin. |
Galadmil the First | Shopkeep's Assistant | 488 | Male | Elf | He is an adult elf with copper eyes, short curly brown hair, a clean shaven face, and medium brown skin. |
Glorfinor the Second | Housekeeper | 314 | Male | Elf | He is an adult elf with brown eyes, balding dark-brown hair, a clean shaven face, and medium brown skin. |
Iminos | Housekeeper | 96 | Male | Elf | He is an adolescent elf with copper eyes, short black hair in a side parting, and medium brown skin. |
Ineldal the First | Shopkeep | 525 | Female | Elf | She is an adult elf with one brown eye (her left is covered by an eye-patch), black hair in a plait, and medium brown skin. |
Nimrooth the Second | Housekeeper | 278 | Female | Elf | She is an adult elf with one grey eye (her right is closed and scarred), short curly dark-brown hair, and light brown skin. |
Serinan the First | Housekeeper | 453 | Female | Elf | She is an adult elf with brown eyes, dyed black hair in a plait, and black skin. |
Family Tree
- Ineldal the First (♀/525) + Galadmil the First (♂/488/Ineldal's husband)
- Glorfinor the Second (♂/314/Ineldal's son) + Nimrooth the Second (♀/278/Ineldal's daughter in-law)
- Serinan the First (♀/453/Ineldal's sister)
- Iminos (♂/96/Ineldal's grandson in-law)
Items for sale
At this location, items are priced between 103% and 117% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | Negotiable | Book of darkness halfling poetry | uncommon | A book containing poetry written in halfling. If you read one of the poems aloud, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. | |
1 | Negotiable | Candle of warm calming | uncommon | This magical candle can be lit for a total of 8 minutes before it burns down. When lit and left burning for at least 1 minute, you feel at peace. This property cannot be used again until after a long rest. The candle is warm to the touch. | |
1 | Negotiable | Cold fireworks of truesight | uncommon | A bundle of 7 fireworks. When a firework is lit and allowed to explode, you gain truesight for 1 minute. This property cannot be used again until after a long rest. The firework is cold to the touch. | |
1 | Negotiable | Giving crown of the melody king | uncommon | A smooth silver band, when placed upon the head it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the crown. This property cannot be used again until after a long rest. After 100 days, the crown's property stops working. If the crown finds a new owner that has not owned it before, the property will work again. | |
1 | 27 gp | 25 gp | Scroll of Grease | common | A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
1 | Negotiable | Subtle cup of mana | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The cup is hidden from detect magic. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.