Ineldal's Elucidated Magic Trinkets Emporium
606 year old Elf construction, small sized
Location: Vanndis Town
Owned by: Ineldal the First
Built into a living tree, this small tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Aredin | Shopkeep's Apprentice | 28 | Female | Elf | She is an adolescent elf with grey eyes, light-brown hair in a plait, and light pink skin. |
Galadmil the First | Shopkeep's Assistant | 488 | Male | Elf | He is an adult elf with copper eyes, short curly brown hair, a clean shaven face, and medium brown skin. |
Glorfinor the Second | Housekeeper | 314 | Male | Elf | He is an adult elf with brown eyes, balding dark-brown hair, a clean shaven face, and medium brown skin. |
Iminos | Housekeeper | 96 | Male | Elf | He is an adolescent elf with copper eyes, short black hair in a side parting, and medium brown skin. |
Ineldal the First | Shopkeep | 525 | Female | Elf | She is an adult elf with one brown eye (her left is covered by an eye-patch), black hair in a plait, and medium brown skin. |
Nimrooth the Second | Housekeeper | 278 | Female | Elf | She is an adult elf with one grey eye (her right is closed and scarred), short curly dark-brown hair, and light brown skin. |
Serinan the First | Housekeeper | 453 | Female | Elf | She is an adult elf with brown eyes, dyed black hair in a plait, and black skin. |
Family Tree
- Ineldal the First (♀/525) + Galadmil the First (♂/488/Ineldal's husband)
- Glorfinor the Second (♂/314/Ineldal's son) + Nimrooth the Second (♀/278/Ineldal's daughter in-law)
- Serinan the First (♀/453/Ineldal's sister)
- Iminos (♂/96/Ineldal's grandson in-law)
Items for sale
At this location, items are priced between 103% and 117% of their base value.
Available | Price | Item | Rarity | Description | Weight |
---|---|---|---|---|---|
1 | Negotiable | Dull calming lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, you feel at peace. This property cannot be used again until after a long rest. This lute seems boring somehow. | 2 lbs. |
1 | Negotiable | Fleek's subtle book of warming tickets | uncommon | A small leather bound booklet contains 8 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The tickets is hidden from detect magic. | |
1 | Negotiable | Light wrist bands of chilling | uncommon | This magical bracer is embossed with the command word, "management". When spoken by the wearer, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The bracer feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | |
1 | Negotiable | Poisonous amber common tongue fish | uncommon | A small fish carved of amber. A command word "soup" is scratched on the design. If you speak the word, you can speak and understand common for the next day. This property cannot be used again until after a long rest. After using the fish's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | |
1 | 101 - 500 gp | Quiver of Ehlonna | uncommon | Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.