Flear's Apothecary

20 year old Otterfolk construction, small sized

Location: Bromden

Owned by: Flear Cloonapup

Located away from the water line, this small Den shares it's access to the water with other families. A slender golden cat eyes visitors nervously. It's nametag says "Kitty." A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Cleatee Droolipup Druid 14 Female Otterfolk She is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their feet.
Cleer Droolipup Druid 15 Male Otterfolk He is an adult otterfolk with black eyes and grey fur with brown spots.
Cloona Dreyelapup Druid 15 Female Otterfolk She is an adult otterfolk with grey eyes and grey fur with dark brown stripes.
Dreyela Cloonapup Housekeeper 40 Female Otterfolk She is an adult otterfolk with grey eyes (behind a pair of spectacles) and grey fur with light brown stripes.
Drooli Kheamapup Housekeeper 42 Female Otterfolk She is an adult otterfolk with grey eyes and grey fur with light brown fur on their face and chest.
Fiekol Droolipup Druid 14 Male Otterfolk He is an adult otterfolk with grey eyes and dark brown fur with light brown fur on their feet.
Flear Cloonapup Arch-Druid 41 Male Otterfolk He is an adult otterfolk with grey eyes and dark brown fur with brown stripes.
Kheama Droolipup Housekeeper 17 Female Otterfolk She is an adult otterfolk with grey eyes and light brown fur with brown fur on their feet.
Neyemeek Dreyelapup Housekeeper 13 Male Otterfolk He is an adult otterfolk with grey eyes and grey fur with dark brown stripes.
Plookol Housekeeper 33 Male Otterfolk He is an adult otterfolk with grey eyes and dark brown fur with brown stripes.
Rheana Droolipup Housekeeper 15 Female Otterfolk She is an adult otterfolk with grey eyes and dark brown fur with light brown stripes.
Tetee Prerepup Arch-Druid's Apprentice 8 Female Otterfolk She is an adolescent otterfolk with grey eyes and white fur with light brown fur on their feet.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 114% and 117% of their base value.

Available Price Value Item Rarity Description
1 110 gp 90 gp Philter of love uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
1 210 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 570 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 170 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
5 58 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 120 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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