Mollie's Magic Trinkets Emporium

416 year old Human construction, small sized

Location: Northheath Town

Owned by: Mollie

A small brick house with a slate tile roof. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Caradal Housekeeper 334 Male Elf He is an adult elf with brown eyes, black hair in a ponytail, a clean shaven face, and medium brown skin.
Denettan Tutor 196 Male Elf He is an adult elf with brown eyes, a dyed dark-brown quiff, a clean shaven face, and medium brown skin.
Felarn Saeros Shopkeep's Apprentice 40 Male Elf He is an adolescent elf with grey eyes, very short dyed brown hair, and light pink skin.
Freda Mollie 5 Female Elf She is an elf child with brown eyes, black hair in a plait, and dark brown skin.
Jacob Caradal 10 Male Elf He is an elf child with brown eyes, short curly dark-brown hair, and medium brown skin.
Katharine Housekeeper 110 Female Elf She is an adult elf with brown eyes, short dark-brown hair in a side parting, and medium brown skin.
Mollie Shopkeep 426 Female Elf She is an adult elf with brown eyes, dark-brown and grey streaked hair in a bun, and medium brown skin.
Saeroslin Denettan 1 Male Elf He is an infant elf with brown eyes, wisps of dark-brown hair, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 108% and 110% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Cursed silver life saving penny uncommon This silver penny has the crest of Astrus on one side, and is blank on the other. When you flip it, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Humming purse of Darkmantle disguise uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty a magical illusion disguises you as a Darkmantle for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The pouch makes a very slight humming sound at all times.
1 Negotiable Lucky amber awareness fish uncommon A small fish carved of amber. A command word "reading" is scratched on the design. If you speak the word, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Needy shoe of critters uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, up to a dozen nearby small woodland creatures are attracted to the shoe. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 28 gp 25 gp Scroll of Comprehend Languages common A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 Negotiable Unreliable wrist bands of navigation uncommon This magical bracer is embossed with the command word, "person". When spoken by the wearer, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. When the bracer's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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