Mollie's Magic Trinkets Emporium
416 year old Human construction, small sized
Location: Northheath Town
Owned by: Mollie
A small brick house with a slate tile roof. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Caradal | Housekeeper | 334 | Male | Elf | He is an adult elf with brown eyes, black hair in a ponytail, a clean shaven face, and medium brown skin. |
Denettan | Tutor | 196 | Male | Elf | He is an adult elf with brown eyes, a dyed dark-brown quiff, a clean shaven face, and medium brown skin. |
Felarn Saeros | Shopkeep's Apprentice | 40 | Male | Elf | He is an adolescent elf with grey eyes, very short dyed brown hair, and light pink skin. |
Freda Mollie | 5 | Female | Elf | She is an elf child with brown eyes, black hair in a plait, and dark brown skin. | |
Jacob Caradal | 10 | Male | Elf | He is an elf child with brown eyes, short curly dark-brown hair, and medium brown skin. | |
Katharine | Housekeeper | 110 | Female | Elf | She is an adult elf with brown eyes, short dark-brown hair in a side parting, and medium brown skin. |
Mollie | Shopkeep | 426 | Female | Elf | She is an adult elf with brown eyes, dark-brown and grey streaked hair in a bun, and medium brown skin. |
Saeroslin Denettan | 1 | Male | Elf | He is an infant elf with brown eyes, wisps of dark-brown hair, and medium brown skin. |
Family Tree
- Mollie nee Emelir (♀/426) + Caradal (♂/334/Mollie's husband)
- Katharine nee Mollie (♀/110/Mollie's daughter) + Denettan (♂/196/Mollie's son in-law)
- Saeroslin Denettan (♂/1/Mollie's grandson)
- Jacob Caradal (♂/10/Mollie's son)
- Freda Mollie (♀/5/Mollie's daughter)
Items for sale
At this location, items are priced between 108% and 110% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | Negotiable | Candle of concealable soothing | uncommon | This magical candle can be lit for a total of 7 minutes before it burns down. When lit and left burning for at least 1 minute, you regain 1d4 hit-points. This property cannot be used again until after a long rest. When the candle is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | |
1 | Negotiable | Ettercap figurehead of needy critters | uncommon | A ship's figurehead in the shape of a Ettercap. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Ettercap figurehead attached, if you concentrate your mind, up to a dozen nearby small woodland creatures are attracted to the figurehead. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | |
1 | Negotiable | Light crown of the darkness king | uncommon | A smooth silver band, when placed upon the head a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The crown feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | |
1 | 28 gp | 25 gp | Scroll of Detect Poison and Disease | common | A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. |
1 | Negotiable | The over-sized duck of truesight | uncommon | A duck made of cloth and leather. When squeezed, you gain truesight for 1 minute. This property cannot be used again until after a long rest. The duck is twice as large as an average duck. | |
1 | Negotiable | Warm purse of blink | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The pouch is warm to the touch. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.