Mollie's Magic Trinkets Emporium
416 year old Human construction, small sized
Location: Northheath Town
Owned by: Mollie
A small brick house with a slate tile roof. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Caradal | Housekeeper | 334 | Male | Elf | He is an adult elf with brown eyes, black hair in a ponytail, a clean shaven face, and medium brown skin. |
| Denettan | Tutor | 196 | Male | Elf | He is an adult elf with brown eyes, a dyed dark-brown quiff, a clean shaven face, and medium brown skin. |
| Felarn Saeros | Shopkeep's Apprentice | 40 | Male | Elf | He is an adolescent elf with grey eyes, very short dyed brown hair, and light pink skin. |
| Freda Mollie | 5 | Female | Elf | She is an elf child with brown eyes, black hair in a plait, and dark brown skin. | |
| Jacob Caradal | 10 | Male | Elf | He is an elf child with brown eyes, short curly dark-brown hair, and medium brown skin. | |
| Katharine | Housekeeper | 110 | Female | Elf | She is an adult elf with brown eyes, short dark-brown hair in a side parting, and medium brown skin. |
| Mollie | Shopkeep | 426 | Female | Elf | She is an adult elf with brown eyes, dark-brown and grey streaked hair in a bun, and medium brown skin. |
| Saeroslin Denettan | 1 | Male | Elf | He is an infant elf with brown eyes, wisps of dark-brown hair, and medium brown skin. |
Family Tree
- Mollie nee Emelir (♀/426) + Caradal (♂/334/Mollie's husband)
- Katharine nee Mollie (♀/110/Mollie's daughter) + Denettan (♂/196/Mollie's son in-law)
- Saeroslin Denettan (♂/1/Mollie's grandson)
- Jacob Caradal (♂/10/Mollie's son)
- Freda Mollie (♀/5/Mollie's daughter)
Items for sale
At this location, items are priced between 108% and 110% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | Negotiable | Caspio's heavy symbol of warming | uncommon | A holy symbol of Caspio. In order to use the symbol, you must be a follower of Caspio and have visited a shrine or temple to Caspio in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Caspio smiles upon you. Then the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The symbol feels unusually heavy, four times the weight of an average symbol. | ||
| 1 | Negotiable | Dull glove of calming | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, you feel at peace. This property cannot be used again until after a long rest. This glove seems boring somehow. | ||
| 1 | Negotiable | The disappearing dice of navigation | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the dice goes missing the next time it is stowed away. | ||
| 1 | Negotiable | Truthful cup of life saving | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After using the cup's property you cannot tell a deliberate lie for 1 hour. | ||
| 1 | 6 gp 5 sp | 6 gp | Whip +1 | uncommon |
A Martial Melee weapon. 1d4
+ 1 slashing damage.
Range: 5.
Properties:
Finesse, Reach, Magic
You have a +1 bonus to your attack and damage when wielding this Whip. The craftmanship of this weapon identifies it as a masterwork. |
3 lbs. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.