Seymour's Apothecary
99 year old Human construction, medium sized
Location: Northheath Town
Owned by: Selena Seymour
The door on this cottage has been painted grey. A symbol in the shape of a lamp hangs over the doorway. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Clyde Nash | Druid | 36 | Male | Human | He is an adult human with amber eyes, very short strawberry hair, a full beard, and light pink skin. |
Fannie Nash | Housekeeper | 36 | Female | Human | She is an adult human with one amber eye (her right is covered by an eye-patch), strawberry hair in a bun, and light pink skin. |
Godfrey Seymour the 2nd | 0 | Male | Human | He is an infant human with brown eyes, wisps of black hair, and dark brown skin. | |
Osbert Seymour | Housekeeper | 26 | Male | Human | He is an adult human with brown eyes, black hair worn in a rounded bowl cut, a full beard, and dark brown skin. |
Oscar Jordan the 2nd | Druid | 20 | Male | Human | He is an adult human with grey eyes, short curly strawberry hair, a clean shaven face, and light pink skin. |
Selena Seymour | Arch-Druid | 29 | Female | Human | She is an adult human with amber eyes, red and grey streaked hair in a bun, and light pink skin. |
Wilhelmina Nash | 3 | Female | Human | She is a human child with amber eyes, strawberry hair in a plait, and light pink skin. |
Family Tree
- Selena Seymour nee Jordan (♀/29) + Osbert Seymour (♂/26/Selena's husband)
- Godfrey Seymour the 2nd (♂/0/Selena's son)
- Clyde Nash (♂/36/Selena's brother in-law) + Fannie Nash nee Jordan (♀/36/Selena's sister)
- Wilhelmina Nash (♀/3/Selena's niece)
- Oscar Jordan the 2nd (♂/20/Selena's brother)
Items for sale
At this location, items are priced between 101% and 103% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 490 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 200 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 280 gp | 270 gp | Potion of diminution | rare | When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process. |
1 | 280 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
5 | 51 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 190 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
1 | 310 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |
1 | 180 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |